Delete professions

There have been many attempts to make professions more engaging, but they flop because they all fail to resolve the fundamental issue.

Crafting products is NPC behavior.

I already have a profession. It’s called stabbing things. I don’t have time to devote to learning another trade on top of that, I’m busy saving the world.

Gathering professions are kind of fine. Most resources are in places full of violence where knowing how to stab properly is beneficial. But making something with those materials is the job of a trained artisan, not a mercenary.

Turn profession trainers into professionals themselves. Give them the levels in their professions to make products while we get to stick with what we’re best at. Going into dangerous places, killing whatever makes them dangerous, and bringing back whatever we find of value.

No more of this crafting nonsense. Let the civilians deal with that.

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Spoken like a man who can’t maintain his own equipment

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Spoken like a peasant who has to repair her own equipment.

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Yeah I think I’ll pass.

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As your over there counting pocket change to pay for them to resharpen your daggers

I’ll already be in immaculately kept gear at no cost at all

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Full endorsement. Change the name of the game to “world of war”. No more crafting.

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I normally start profs with high hopes.

Then you see what you need to do to get the good stuff, that’s when I nope out.

I went double gatherer on most toons this xpac.

I spent a bunch of gold on a weapon that I replaced the following day, that chapped me good, so not doing that again!

:laughing:

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Me too, but somehow I found the time to max every profession. Pointed all of them to provide gear and consumables for my army of 9. Tuesday is the only real “crafting day”, and it’s about an hour of my time to get all their patron orders done.

Get busy, it’s really not that difficult and will end up saving you gold in the long run, possibly making gold if you advertise your craft.

After professions, delete gnomes.

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Delete Void Elves, they were a mistake.

Professions are fine, and I’ve enjoyed them more this expansion because of the patron orders.

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I still think Cata and WoD were the best iterations of crafting.

Essentially, you get to craft starter gear for leveling and alts, then there’s 2-3 more pieces that can be made for relevant endgame use. Cata did this by only having 2 recipes per raid tier per armor type of raid-equivalent ilvl. WoD did this by allowing crafters to just make high quality gear, but players could only equip 3 pieces of it at a time.

WoD’s was probably better - as it allows crafting to serve as gap fillers where you’re getting unlucky with actual drops, whereas Cata was 2 specific pieces, so if you got those drops crafting was of no help.

The current version of Crafting is based on that, but instead of hard capping it, it’s just time gated, so by the time many people get into the content that lets them get that max gear crafted, their caps are so high that there effectively isn’t one. I think that goes too far. Timegating isn’t enough to balance it out.

(Also, just in general, the fact that M+ doesn’t drop Myth Track at +10 or any higher level, but allows you to craft Myth Track gear with rewards from +8s (going even lower in S2) is insanity. It’s unearned.)

They say their a video of a player character that turned into a NPC after mastering his craft, but I think it’s just a scary rumor.

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I’m addicted to my Wormhole Generators.

However, with all gear-crafting, my consistent experience over many expansions is that by the time I can craft the “good” gear, I’ve already gotten better gear from drops. I think the exception was Shadowlands.

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Lol pretty good Sunday thread

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One of the best posts I’ve seen on these boards.

Well done, OP.

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That started me off right today with a good hearty laugh

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Professions are weird, but I know some people like them. They are so overloaded/overdesigned. It’s overwhelming to try and get into them after the expansion starts.

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the real issue with professions is that raid quality gear has to be restricted to raid participation in order to not trivialize the world first mythic race.

if gear can be made otherwise, WF guilds will simply make it unless it’s only available after the raid is released.

the rest of the game , professions included is held hostage. and some devs can’t stop conflating complexity with entertainment…

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TWW is a pretty nice middle ground between the mindlessness of classic professions and the hard-mode of DF professions.

First time in years I’ve maxed professions on my mage and warrior.

I’d say the complete opposite. Let characters have all professions at once. We can aready do this functionally by just making a handful of alts, it would be quality of life change.

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