100% that lol.
Oh my family lived in Poland once. Russia showed up and it turned into Kaliningrad. Prior to that it was Prussian (german).
Literally nobody plays like MDI outside of the MDI. High keys donât pull that aggressive, even the key levels done in MDI arenât pulled like that on live servers. MDI is itâs own beast.
Itâs the most played aspect of the game because Blizzard tied M+ into EVERY ASPECT of the game. You want BiS raid gear? You have to run M+! You want gear good enough to roll over world quest kills? You have to run M+! You want certain gear pieces to get an advantage in pvp? You run M+! You want to raise conduits up to max strength? Guess what⊠you run M+!
Everyone who hates M+ and only wants to be at competitive levels in other aspects of the game can only do so by running M+ and praying to the RNG-sus of the great vault. So you can imagine how much more they must hate it when they go to do their weekly runs only to find highly toxic M+ loving players. I donât blame people for wanting it deleted.
Even so, I still donât think they need to remove it entirely. They just need to keep it separated from the rest of the game. M+ should only give BiS gear for M+. Otherwise, it will become more and more hated amongst the player base.
I donât think creating special gear for special content is going to help with the endless grinds weâve experienced, and this will ultimately divide people who like all content.
I donât mind the rest of what you said though.
How would you know until itâs tested first? Oh wait, weâve already done that with pvp/raid gear and found that majority of raiders donât want to farm pvp gear for raid and the same for vice versa. History repeats. If you want to do all the content, then you run all the content and experience each one. Raiders should not be able to come straight into arenas and be at the same competitive levels as gladiators that have farmed their pvp gear through pvp. Thatâs just stupid.
Its a foundation issue more than it is a segregation issue. It worked pretty well in ESO. But the thing is, no matter how you acquire your gear, if youâre a bad player youâre just not going to do well in the content you choose.
PvP and raid are fundamentally different. There is A LOT more crossover between m+ and raid, as they are both PvE activities.
Now I wonder if your post count is your poop countâŠ
It canât be both? Some people hate it because of the foundations. Others, like me, will hate it regardless if itâs good or not. I play WoW to raid. Stop forcing me into so many other aspects of the game when I only play to raid.
No, there is not âA LOTâ. They have completely different social aspects (the main reason I stick to raiding) and one is on a timer while the other is not (unless you opt into Blizzardâs unhealthy expectations for the world first race that has guilds quiting). You also have to organize and plan farther in advance for more people, strategically think different, etc.
This isnât ESO. Not even close.
You still have an advantage in an area you donât yet deserve it in.
Regardless of any of this, tying any aspect of a game to the rest is always going to cause every player to do multiple aspects even when they donât want to while with separation it would affect the few who want to experience every aspect. And it wouldnât even be a bad thing to those few people. They want to experience every aspect, so theyâll enjoy running and grinding each of those.
Good news, you can just keep on aâraiding. You may have noticed the m+ crowd isnât bawling crocodile tears to have your content removed. Just do you, itâs super, duper easy. All you gotta do is not make daily posts to remove content that has hundreds of thousands of players.
I never said I wanted M+ removed nor do I âmake daily postsâ to do so. Look at my post count lol.
Itâs actually leveling that causes the speed up. In m+, thereâs a cadence to every pull.
But in leveling dungeons, invincible tanks just run from boss to boss while out dpsing the entire party.
I can kinda see how someone who does more leveling than m+ could make the mistake. The timer exists and can cause a certain level of anxiety, and the leveling landscape has been deteriorating for years. Those tanks do their first +2-+3 with that same group and it leaves a bad taste in everyoneâs mouth.
But really, thatâs not how m+ is. The pulls are methodical, the routes crafted and refined over months. The timer is a non factor. Itâs only existence is to measure wether or not the group executed the route. Thereâs no need to hurry, just need to do it right.
Lol, I actually worked with one of the guys from Serenity Now⊠we enjoyed a laugh together at it.
No i dont. It helps but isnt mandatory. Also the âjust for gearâ part of M+ stops after +15.
No i most certainly do not.
Also a big no.
My BiS conduits are at max ilvl. I have 2.3k RIO because i cba with the system. Please do come again. And even then you turn a mouse into an elephant. The difference between the second to last and last stage of the conduits is laughable in terms of output and the main issue here is rather the covenant system as a whole. However even while this wasnt the case M+ was still the most played aspect of the game.
Im a testament to that statement being false and i detest M+.
I blame people for not thinking for a second. And i already addressed the toxic people part above. Otherwise until that is fixed (if it ever gets fixed) the only way to avoid this is a premade group.
That is fine by me.
Just delete the timer
My mistake, I lost track of who had posted what, and the title of this thread is âremove mythic+â.
Anyway, Iâm still not really sold on a hard divide of m+ and raid. M+ is what I enjoy doing the most, but a lot of my friends prefer raiding. Some prefer m+, but almost all of them like doing both. Gaining power doing one thing we liked and losing it in the other content feels kinda bad. The season 2 gem things fell really flat for me and a lot of my friends for that reason. It was weird to feel so strong in raid and so much weaker in m+. I canât speak for the community as a whole, but I recall a pretty negative reception to that particular mechanic. Maybe because of the lines in the sand it drew between different forms of PvE content. Just something to think on.
The principle behind the âSegregationâ is to appeal to both sides by excluding players. I donât see the significance of either as a good thing. If you are an experience PvPer, and you are geared, you will come out on top. If youâre an experienced PvE player, you will come out on top because you know how to hit buttons on your keyboard.
This goes back to the problem of feeling insignificant in PvP, or even PvE, the drive for borrowed power. This band aid fix only highlights the issues further. Throw the segregation issue on top of actual balancing both sides separately makes it a tedious cluster F*** of a task.
Balancing, rather than trying to balance both separately and creating an exponentially unfair season to the âmeta,â and all the subsidiary specs of each class, it is better to balance it across the board, and dispose of the segregation. Versatility, while nice, just isnât optimal. I would probably redo some of the secondary stats and implement something along the lines of penetration or other wise up to X% to allow classes to balance their stats more effectively, along with other stats that boost haste/dmg/crit. But to do that you would have to add these values to armor/weapons, not like set bonuses, but actual stats that are beneficial in both pve/pvp at a flat rate before a hardcap. Allowing players to play with stats gives them more ability to attune their character to their playstyle rather than running cookie cutter builds oriented on simming.
Since secondary stats in current content are âmeaningless,â it is probably better to dispose of those and start from scratch.
Stamina being health pool, Mana stats (increasing quantity of mana) and mana recovery , using base stats like intellect, agility, STr as dmg boosts on top, while adding values like Crit resist/Spell resist.
Itâs here to stay. Itâs WoWâs esport.