Theres multiple bad dungeons this xpac but Brackenhide Hollow is easily the worst dungeon by far and M+ is going to be miserable if they don’t change some of the abilities the mobs cast - ie - 40% haste debuff thats undispellable?? Pretty awesome
isn’t the idea for them to be hard?
Kind like this one as long as you don’t get a tank that likes to string a bunch of packs along with multiple spin then fear mobs.
Last boss can be painful.
They need to remove their fear and bladestorms, thats it
or atleast allow us to stun them while they spin, the fear? has to go, no only in this dungeon, in all of them , remove all this CC crap mobs are doing.
The Haste debuff is either a poison or a disease (there’s multiple ones of them, I think the stacking one is a disease). They can be dispelled.
If you’ve got an alchemist in the group you can also interact with the jars to cleanse the debuffs.
Also Brackenhide isn’t in the Season 1 rotation.
Or you could try just, like, playing the mechanics lol
I am very curious how the bladestorm gnolls will work in M+. I feel like this will be a dungeon you only want to bring ranged to that have interrupts. There is a lot in here you want to interrupt, and it seems like it was designed to just cause problems.
Pretty awesome we have a gnoll dungeon now though. Just needs a few adjustments imo.
Maybe you could, uh, do high end content before trying to be funny here.
You never even timed a 15 in your life.
These dungeons will be a nightmare in high keys, you just don’t drop in mobs that fear you out of the blue and cast abilities you can’t CC or interrupt.
SO many of the mobs in these dungeons can’t be trapped/stunned, its unreal.
Shows you that you are not skilled.
**Edit
we need more dungeons like bracken hold and Vault where you think.
Stop wasting your interupt on Bladestorn and rotate pummel on fear.
best dungeon. Put it on the M+ que list and separate the low-skilled from players who can actually play this game.
Even in HC mode i have to tell players to interupt, pummel, stop heal. SMH.
You don’t even do m+, why are you talking big game here, buddy.
Every serious m+ player is LMAOing at how dumb brackenhide is.
Im damn sure they will rework a lot of things before this dungeon gets put in into a m+ rotation.
Oh I didn’t realize we could just make up facts about each other and then pretend we’d made a good argument, how fun!
Anyway I’m not the one who thinks mobs should never be able to fear in any dungeon because it’s too hard.
I actually understand dungeons, unlike you.
Its fine to have mobs that do stuff as long as players can react to it, CC, interrupting etc.
im not even considering anything below 21 for these changes, to push people will simple not have melee in these dungeons.
Im not assuming anything btw, your armory shows you’re someone that never gets any sort of meaningful rating in m+. shhhh.
I see someone who pulled an entire dungeon, died and thought that was abnormal.
We had this same problem back in cataclysm.
Coming out of wrath people HATED the diffulty and cc that cata brought.
And guess what? Blizzard caved.
I wont be surprised if blizzard nerfs these dungeons.
bro I’m not worried about a fear or kicking stuff- its annoying af that I can’t dispell a 40% haste debuff because blizz decided to take away priest dispelling poisons - if i get that debuff everyone just dies
Pretty common theme with a lot of the dungeons this expansion
Show please where they are losing their shyt.
Just buff it more so its a clownfiesta and we can have the lower kara treatment for it
ON A SIDENOTE. Can Blizzard give my character a Hyena laugh? I love it, I wanna giggle around like that at everything.
I think the nokhud offensive will be FAR worse in mythic but Brackhide has been anything but a joy to run. When people actually target the shamans and nuke the totems it’s really easy, when people mindlessly zerg and refuse to talk it’s a test of how much BS you’re willing to put up with.
heoheoheha
this is a clear complete sentence.