A couple of months ago I was having an issue with alt-tabbing. When I’d tab in and out, there’d be a noticeable 2-3 second delay. I made a post about it back then, and was told by a blue to try a selective start-up, which seemed to fix the issue temporarily.
I came back to WoW today after a month or so break, and noticed I’m having the same problem again. I’m not sure what to do in this case other than try a selective start-up again, but that didn’t fix the problem permanently, so I’m wondering what I should be trying at this point to fix the issue.
True (“exclusive”) fullscreen hasn’t been available since WoW started supporting DirectX 12 (version 8.0x or so). So this situation can’t be the predictable lag backgrounding a fullscreen app. Everyone is using windowed fullscreen unless they’re running it windowed.
The thing with selective startups is that you’re turning off “services” often installed by third-party apps. I’ve noticed that a lot of software will very helpfully put another copy of their startup services into the startup config when you do an update. For instance, I routinely turn off Adobe download service, but every time I update Acrobat Reader or Flash it gets added back.
If you update 3rd party software like you’re supposed to, things you turned off in selective startup may have turned themselves back on.
you only need to do a selective startup once. if you type msconfig into a run box you should see it still being selected even after rebooting. do you know what you turned off from startup that fixes the issue?
Well it’s happening yet again after doing another selective startup, but this time I’ve got no idea which service it is that’s causing it. Besides Microsoft services, I’ve only got three services that it says are running, all three of which I’ve had turned on (my antivirus, and Steam) without having any problems until a few minutes ago.
I’d really rather not disable my antivirus, and having to restart my computer every time I want to go from WoW to a game on Steam is really annoying and time consuming. There has to be some way to fix this without having to constantly rely on selective startup.
EDIT: I just tried switching the in-game Graphics API from DirectX 12 to DirectX 11. That seemed to fix the issue (at least for now). Maybe it’s something to do with my version of DirectX? I know I have DX12.