Anyone interested in a discussion where we try to define what is and isn’t a challenge for future development?
I’ve seen a few threads where people have responded to others, claiming the OP ‘asked for single player content and then complained about it’.
What do you consider challenging in this game?
Not challenging:
- Pandaria class attune / challenge – tedious
- Mage Tower – tedious, boring
- Torghast-- boring
- Mythics-- tedious, annoying
- Raids-- tedious, annoying, boring
- Dragonflight courses - uninteresting
- RNG stuff like farming RNG mounts
Challenging / fun:
- Lucid Nitemare
- Riddler’s Mind Wyrm
- Hivemind
- Some of the Hunter’s special pet/quests
- Legion Class Mounts (not really, but you see what I mean)
I think what comes of this: “challenge” for me could be defined as something that requires clues, reasoning, thought, consideration and is story-driven – not things that require you to fail a handful of times to learn a sequence/to get people to coordinate.
It seems like “learning a sequence” (Raids, Mythics) has come to be equated with skill, which really has nothing to do with it. How do we create content that addresses this?
What really was a “challenge” for you?