Defensives While Carrying Flag

I feel like this needs to be looked at going into Shadowlands. Many classes are limited in what they can use while carrying a flag while other classes, often more durable to begin with, seem unrestricted in what defensives they can use.

Hunters, for example, are unable to use Aspect of the Turtle or even Feign Death while carrying a flag. Compare this to a Druid, who as far as I can tell, has no restrictions whatsoever while carrying a flag. The gap between the two becomes even greater if the Druid is a Guardian or Resto.

I would like to see some attention focused on the restrictions, or lack thereof, imposed on classes while carrying a flag. I think it’s at least worth questioning the current state of restrictions such as whether use of Aspect of the Turtle should be allowed while carrying a flag, even if for a reduced duration, and whether or not a Resto Druid should have access to Bear Form while carrying a flag.

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No, it is not worth questioning whether a literal damage immunity should be allowed while carrying flags.

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how did i know it was going to be a paladin

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Please no immunities while holding a flag or an orb.

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It’s not a damage immunity. You continue to take damage from any DoTs still ticking. And when it makes up the bulk of the defense of the class, yes, it is worth questioning.

Why would a Hunter preventing incoming damage for 4 seconds (reduced duration idea) be worse than a Resto Druid mitigating and outhealing all the damage you can throw at him for durations far longer than 4 seconds?

No, it is not worth questioning. Some classes are better for carrying flags. Hunters are not one of them.

Because the druid is actually doing things. The hunter is doing… nothing.

Do any (non-demon) hunters want to be the FC?

In what world would a Hunter carry the flag?

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A demonic world…

Don’t get me wrong, Holy and Prot Paladin definitely don’t need Divine Shield while carrying.

For the most part, the Druid DID things. He threw up a bunch of HoTs and went Bearform for the extra armor, 6% reduced dmg, and increased health to milk Ysera’s Gift. The fact that he also has access to Iron Fur and Frenzied Regen makes it even more effective and puts the Resto Druid that much more ahead of the Hunter.

You realize we’re talking about random BGs where the majority of players are content to just attack random dps in the middle of the map with no apparent knowledge of or will to play objectives, right? But this isn’t limited to flags as the same restrictions apply to carrying orbs in ToK.

Correct, the druid actively PvP’d. The hunter just pressed Turtle and spammed some emotes.

Listen, I know you wanna pop your Bubbles in random BGs while carrying the flag so you can feel like you did something, but it just isn’t gonna happen.

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In a world where the game was competently designed and PVP had dedicated developers that actively balanced it.

Far too much PVP in this game centres around chasing a druid.

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I know. I hate that bug where every single game in every rated and non-rated setting has druid by default.

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It’s not a bug it’s a feature.

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Maybe you should get them to call it World of Druidcraft? Where is this feature listed?

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asking for balance in WoW 2020 lmfao nice joke thread 10/10

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The rules are pretty consistent. If it’s an immunity, you can’t use it while holding the flag. If it’s not, you can.

You keep coming back to druid as though it would be okay to prevent use of bear form or rejuvenation with a flag. Neither of those are comparable to aspect of the turtle which, yes, is an immunity despite the fact that dots persist if they were applied before turtle.

Now teleport effects like transcendence on the other hand… :face_with_monocle:

Maybe we should all just agree that carrying the flag should be a hindrance to ALL classes regardless of abilities.

Maybe actually remove all class abilities of the flag carrier making them solely reliant on their Teammates. You know, actually putting the TEAM back into a TEAM GAME.

Actually, that would be interesting as a brawl. All players get handicapped but one flag cap wins.

It already is a hindrance.
You take increasingly higher damage while carrying the flag. And eventually your movement speed becomes a crawl.

Well yes but that’s not equal to all classes. A Druid, DH, or Paladin can weather that far better then a cloth wearer.

Ideally, the flag should also have stat penalties as well. But realistically, I’d say it should cap a players overall abilities. Maybe causing abilities to have extended CDs, so no spamming moves.