It was fine until the cat nerfs. Now eat your lunch.
I think we all have but id be curious to see more recent stats from them. If its similar then it is what it is
i think what most people are talking about here is players fighting other player characters.
IMO a ground troop vs a cat/demo/seige is still pvp, its just facing a different âclassâ than normal. you still need to outplay another person.
Exactly. I donât recall people saying Halo sucked cuz it had Warthog jeeps or whatever
I hate when they overcook my steak.
Try having white meat overcooked. Youâll know how I feel.
I think one of the problems is the RNG nature of whether or not you get Attacking or Defense. Also, remember that blizz isnât saying horde vs. ally win rates are about equal - theyâre saying Attacking vs. Defense are about equal. So, it is possible that win rates are better for one faction regardless. We werenât given that data. Whatever the case, blizz confirmed there is a âsmallâ advantage for Defense.
I havenât seen anyone discuss what strats theyâre running or not running. Attackers have a 15% buff. So that means the attackers need to zerg whichever base the defenders go to. They have the advantage. So they need to use it. The games iâve played and used this strat the D dont even get kills. they just get rolled over and then you can all insta build seige and go kill the wall while they cant build anything.
Like L2play instead of throwing a fit saying âhow unfair a bg isâ
I donât understand, this morning we stuffed them into their lockers like usual, and took WG with little effort. I donât even know what any strat wasâŚ
Lets face it⌠The Horde are aggressive, especially in a small group. If they would step up more in World PvP like they tend to do from time to time when they get enough of the numbers game BS then weâd dominate the Alliance once again to the point that trying to complete âAaOâ is more of a time consuming loss.
I would rather World PvP be DEAD from lack of Alliance participation than them having the upper hand now where the Horde still acting as if they can still get away with solo-ganking doesnât help.
All depends on the strategy and what % of the group sticks to it. And itâs basically the same strategy for Attacking or Defending, with some small variation.
Basically, the group that splits up is probably going to lose, although there are some errors that can be made late in the game that can swing things around.
If you love the imbalanced mess of Wintergrasp youâre gonna loooooooove Ashran!
I dont remember being scared of catapults in wrath, those things can shred a mofo
My dh cuts them down pretty easy though. They end up trying to run away from me around the 40% mark every time. Just stand right behind them so they canât hit you.
So we are kinda on the same page, only diff is that youâre assuming they will go to sunken. Im not. Iâd suggest that the whole team push mid tell we can figure out where the majority of them are going then attack it.
I think I hear what youâre saying. I think a lot of WGâs outcome depends on what happens shortly after the gates open. Whichever team sticks together best - and fights together best as needed - will have an immediate advantage in terms of strategy.
Yep basically whoever gets vehicles first has a big lead and that momentum can carry for a while. Workshops donât mean a thing if they donât have rank. Sticking around to defend it for no reason ends up giving them rank.
Thatâs a bunch of . Defense wins the majority of the time. Alliance gets put on offense the majority of the time. My WG win/loss rates arenât even close to being even.
Just played against you and you were on defense.
Wasnât shocked that you won.
Hey our team called stuff well too.
Alliance has been on a roll in WG today