Deeply Rooted Elements broken?

I just attempted using the Deeply Rooted Elements talent in a Mythic+ dungeon to test some things out. There is no way this talent is at 7% proc chance.
After looking at my addon, it said I casted Riptide 105 times in the dungeon, and had 4 Ascendance procs.
Quick maths here, that is almost half of 7% as it claims to be.
That’s around 3.7% chance for a proc.
I don’t know, something seems off. Maybe it doesn’t proc with Primordial wave or Primal Tide Core Riptides… but it needs to be looked at.

I also suggest the DRE talent to get buffed to around 10%. The math doesn’t add up in numbers, compared to the Ascendance 3min talent. I would get more out of a 3 minute talent than I would on a 7% proc talent. Make it at least appealing for people to choose it.

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I can’t speak if it procs off primordial wave or primal tide cores, but 105 casts might not necessarily be enough to find the true chance (7%). The next 105 casts could yield an apparent 20% chance. Sometimes I’ll get a proc every other riptide for 6-10 riptides. Gotta love randomness.

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The sample is too short, you could’ve just had bad luck. I think 7% its trash tbh, they could increase it and balance it around it, its awful for every specc. As enha I can sometimes have entire arenas of 3 min without a single procc.

4 Likes

Deeply rooted elements need something similar to what monks have with xuen proccing off fists of fury. Every time you cast riptide/lava burst/stormstike it increases the chance to proc on the next cast and resets when it procs.

4 Likes

I’ve been trying this out a bit on elemental, and the proc rate feels low as well. Not sure if its just my luck or hot it calculates.

It’s each cast has a 7% chance. So every time you press the spell the dice rolls. The dice is 100 sided and 7 of those sides is a proc.

As others have said, your sample size is too small. I’ve gotten rare double procs where it extends Ascendance. I swear I have seen a triple proc with Ascendance extended to 8 seconds. And no I don’t run that talent.

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You just need to get gud with shaman class to make it proc

Same, but then sometimes I get it to proc every other SS and it’s glorious lol. But no I don’t like how random it is. 3 Mins is entirely too much, we need a way to lower CD consistently.

One of those trash placeholder talents. Like those deeper primordial wave talents and dozens of others across every class.

Should never have something this rng. Make it happen after a set number of uses instead or preferrably replace it entirely.

in enhance its proccing all the time for me in elemental not so much

It does not interact with PTC or PWave, so those would have to be removed from your count, and rng is still rng so how the sample size plays out might be a factor.

It’d be nice if we invested into multiple capstone talents you could get additional value out of them, but this is RSham, where there seem to be constant concerns if we have anything work with anything else, we’d suddenly be the dominate healer and that’s only allowed for other classes.

I never realized how many people hate this talent lol.
I mean I completely understand the frustation. Why do we have a talent that can be so useless and placed at the very end of a talent tree. I expect something that is meaningful and game changing, but it’s definitely a filler. There’s no way anyone could use this in the state that it is in.

It does proc with primordial for sure, the 7 percent seems low it is an incredibly powerful proc but I don’t see why they settled on 7 percent as opposed to 10 or a rounded number.

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Didn’t it start at 10% then 8% and now 7%

It is definitely a love hate relationship. It can do massive dmg and reset lvb and it increasss lvb dmg by your crit chance during Ascendance.

On the other hand it procs as the last mob dies or at the start of a lb/cl cast.

I’ve definitely had moments of rolling procs for both Elemental and Restoration.

I think the proc rate is fairly often for Elemental, considering for many builds the trigger is the bread of the build, Lava Burst. During periods of Blood Lust, it’s very likely that I’ll end up under the effects of Ascendance.
For restoration, it may not be the bread, it’s close and feels like the butter complimenting the preamble to healing setups with Riptide. Although it’d break with the thematic element, I think it’d be interesting if Lava Bursts would proc the effect for restoration as well. This would allow DRE to scale with haste and enable greater offensive rationale and reward for dipping into a playstyle that dips into dealing damage to enable healing.

In terms of resto, and this may be false, but it feels like the only major benefit (For a capstone) is the proc(aka random instant heal), the rest is meaningless. Riptide has 7% chance to proc a big heal. It procs on cast, ~1.5s GCD (I think?), 6s duration becomes 4.5s duration. Healing surge is 1.5s cast time, so I get 2 of those off to benefit from that 4.5s. Is that alot? To me, not so much, but maybe?

I prefer talents/spells I can count on vs the rng nature of deeply rooted.

This way I can tailor my plastyle to something more reliable and efficient.

I’m noticing two extremes, either it procs every once in awhile, or it’ll proc over and over again to make it last a good 15 seconds or so, but the latter does not happen often. My question is regarding what secondary stat would help boost that chance, i am assuming critical strike, but what value would be miminum if so? I am starting to think crit is pretty important, i just dont have a lot of it, and dont know the soft cap if that’s such a thing still. This is for elemental though, not knowledgeable on resto.

That’s generally the smarter approach, though DRE gets some value in fights with constant damage where there would be no bad time for it to go off (councils got a ton of rot damage for example).

For resto?

It hit me you could mean for elemental or enhancement, given the same two talents are on all three trees.