With a new expansion on the horizon, I’d like to once again discuss Deep Freeze in hopes of it being considered to return.
Deep Freeze was an incredible tool in the Frost Mage kit with a high level of skill expression. The playmaking potential it gave the Mage enabled variety in gameplay, variety in available comps, and a level of lethality on par with most other specs. The absence of Deep Freeze, as well as the spec’s general design, have been problematic in PvP for years.
Since the Legion rework, and prior to Dragonflight, Frost has had a number of issues which limits the viability of the spec in PvP:
- Most of its aggressive CC - Deep Freeze, Improved Counterspell, Frostjaw - was removed, leaving roots, snares, and Polymorph. Instead, the spec was given more roots and snares, despite being already being strong in these categories.
- Having no stuns removes much of the lethality of the spec, as stuns are most of what leads to kills in PvP.
- It wasn’t capable of significant burst damage outside of Glacial Spike, and instead did its damage over a longer period of time relative to most other specs.
- Dealing similar amounts of damage to other specs required a significant amount of casting.
These are all not things you want to see from a spec in modern PvP. While it was certainly good at points during this time period, it was typically only good in specific scenarios.
In Dragonflight, additional tools were given to the spec which have a positive impact on its skill expression, most notably:
- Dragon’s Breath
- Blast Wave
- Displacement
- Greater Invisibility
Frost also had some of its damage-dealing issues alleviated:
- It can deal significant on-demand burst with Ray of Frost.
- A large amount of damage can be dealt without casting.
While these changes have alleviated some of the issues Frost has faced since its Legion rework, other issues still remain. The overall design of the spec forces the it to play almost exclusively passively, as aggressive action would typically lead to less progress towards a win than simply remaining passive. It seems the new tools given to us in Dragonflight have enabled some aggressive comps to make a comeback (I have seen Frost/Feral and Frost/Rogue played with success high on the ladder), but these more aggressive comps still have a reliance on the Mage’s partner to set most things up for them. Additionally, these new tools are available to all specs. That is, the strength of these comps have less to do with what Frost brings and more to do with what Mage brings.
With that said, the comp Frost almost always plays to success is Mage/Warlock, where its anti-movement control and damage profile pair very well with a Warlock who’s also playing non-aggressively. Unfortunately, this is typically the best (and sometimes only) comp Frost has access to with any amount of viability. Again, the Dragonflight changes have helped, but there’s still little reason to play Frost in Mage comps instead of whatever the best Mage spec is at the time.
Frost’s lack of self-contained offensive utility leads to less options in regular gameplay, which leads to less comp variety, which inevitably makes the spec less interesting and less fun than it otherwise could be in PvP.
Realistically, Frost will not receive any sort of rework on behalf of PvP, and it’s certainly not reasonable to expect one. However, re-introducing Deep Freeze on its own, a staple ability of aggressive Frost Mage gameplay, should be straightforward enough to not have an impact outside of PvP. The stun would open up opportunities for the Mage to create kill windows without relying explicitly on either their partner’s setup or for passive gameplay to eventually create such windows.
Since the most recent rework, dealing damage as Frost is fairly fun, but I still have no real interest in picking it up again seeing that it’s still stuck in the same uninteresting gameplay loop that it’s had since Legion launched. What really feels missing from the spec is the lethality it once had. It needs its principle stun back.
In an attempt to introduce Deep Freeze with as little impact to the rest of the game as possible, I recommend putting it into the Frost talent tree as a choice node with Frostbite. It keeps with the idea of that talent node being an “additional CC option” without requiring any sort of rework to the rest of the tree. As an added bonus, it gives Frost another choice node in the talent tree, since it only has one. Alternatively, it could be added as a PvP talent, either as a new talent or as a replacement to Snowdrift.