Deep Dive: player burnout

Lately it seems like there is quite a bit of burnout from players. This is quite noticeable on my bnet, players that I played with on a daily basis in BFA and the first few weeks of SL are slowly logging in less and less. Also quite prominent with the playerbase that frequents the forums, and my guild. Most of the personal connections I have from bnet and guild are CE players and high key pushers, a lot of them hovering around 2k+ rn.

Seems as though the general consensus from the burnout is the utter mess that class balance is. Even the FoTM players are fed up with how things are. And I’ll explain further here.

raid
Raiders are tilting because the disparity between top and bottom is so big right now that regardless of player skill, in almost every scenario the bottom will be the bottom. This problem historically hasn’t had a margin that is so big, The margin in what’s capable of certain classes is actually way out of control and creates class drought. That class drought then further skews how badly the bottom looks, because typically only the die hard class fans stick to it. Or you provide a buff like ww or dh. In which case their tank counterparts can bring it to.

keys
I think by now the vast majority has been acquainted with the meta here. The meta is formed based on top performers and utility. These classes are largely revolved around uncapped aoe abilities (ranged classes) and a melee…maybe. this is a blizzard driven meta, they left ranged uncapped and capped melee. Regardless of how much utility melee might bring, they can’t compete in damage. The amount of melee negating abilities and affixes in SL dungeons is also quite absurd, which further increases the gap in melee viability.

PVP
The meta here is again a blizzard driven one, this one more focuses around which classes got the most broken covenant abilities. Games are fast in most cases, very fast, and rely heavily on cc and weaving in your broken covenant abilities with some cd’s for a quick kill. Rbg’s utilize the same broken covenant abilities or classes to win games. In a lot of cases player skill is almost largely irrelevant here. Some rng procs or enough of one classes broken covenant abilities can win the games. This isn’t always the case, but it does happen.

Now I’d also like to point out that in pretty much every scenario I’ve laid out above, the same classes are at the top of the pick list.

Fire Mage - uncapped aoe, high burst potential, extremely mobile, tons of defensive capabilities.

Boomkin - uncapped aoe, dot spread, defensively busted, broken covenant ability from nightfae. Covenant ability still busted, if not worse, after the recent nerfs to full moon proccing.

MM hunter - extremely high burst potential, very mobile, uncapped aoe (not always) but in their burst windows they are which is where their damage matters anyways. This class isn’t as busted in pvp as it is in raid and keys.

WW Monk - these guys deserve some time in the spotlight in all honesty. They have had it hard for a long time, but I will still point some things out. Extremely high burst potential, one of the most mobile classes, awesome utility. This class is largely capped, but the fixes and work that was put into ww helped massively with their damage output. They also have a legendary that synergies with play.

These are just a few of the classes I want to point out to give an idea of why these classes are picked over others. They share a great deal of similarities in what they offer to a team in all content types. A lot of thr current meta picks are uncapped aoe classes that are ranged, with a few exceptions to melee based on team comp, or damage output from the class. Typically the meta melee right now have broken covenant abilities or broken legendaries.

In most cases once again in SL, the meta for all content types derives from the systems blizzard repeatedly can’t find a balance point for. They design system upon system, each affecting each class differently. Some legendaries ended up being busted, some not so much. And in a lot of cases regardless of how many leggos your spec gets, there is only 1 or 2 that you play with. These ones are the busted ones…or in a lot of cases just the best of the garbage you were given.

It’s a common repeating factor that blizzard designs new systems but half bakes them. Some classes get amazing interaction and others not so much. It really does feel like a lot of the time, these systems are rushed so fast that regardless of state they are pushed out anyways. This creates broken classes and a small viability of classes in the top end. That top end then trickles into the low end, leaving a toxic view on classes that aren’t that meta. And in a lot of cases it’s justified because those classes received little to no work, and were left to rot because the blizz devs didn’t have the time or resources to do a proper job for everyone. That time constraint is usually made worse by the fact the team is balancing countless systems at thr same time that also interact with each class. And one small tuning on one system can have a huge effect on classes, whether it be good or bad.

All of these things pile up into burnout from a lot of players. They either feel left behind because their class isn’t performing, or maybe they are just tired of the broken meta insta killing people. Regardless of what it is, a lot of the issues boil down to class balancing.

Even with content drought, or just flat out lack of content, I personally think that a lot of players would dive into content they don’t normally do in these circumstances out of pure boredom or whatever, just because their favorite class isn’t a dumpster tier spec. I’m not saying here that it should be an even playing field by any means, but the disparity from top and bottom, and thr uncapped and capped aoe scenario is massive.

Aoe capping is fine. But if you are going to do it, cap everyone, or don’t cap anyone at all. Or you leave 1 uncapped or soft capped ability for everyone. Or soft cap it all. But this “ranged are uncapped and melee arent” while simultaneously making melee lives horrible in all forms of content, is just a spit in the face to anyone that plays them. Ranged have historically always done more damage, and you just increased the gap.

Anyways, rant over. But I think in a lot of cases of burnout, the straight up broken systems and busted classes are the reason a lot of the playerbase is just fed up. We saw this coming since alpha and beta, people screamed from the rooftops to do something about all kinds of class based situations, and absolutely nothing was done. Blizzard needs to get off the high horse and fix the game. Make it right.

#whereisthebalance

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The end of patch 1 doldrums are pretty common.

By now most players who want to clear the hard content have done so. Barrier to entry for alts is still high. We dont have flying.

I mean, my sub is up shortly as well, but that doesnt mean the game has died…at least not yet lol

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I never said the game died.

But the playerbase seems to be burning out. The toxicity is also increasing with the burnout. People love this game, and are genuinely upset by its current state. The outrage isn’t all class based of course, there are many reasons. But I simply pointed out my views here.

I didn’t say the game was dead or dying, i spoke about player burnout

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It’s the end of the world as we know it

…and I feel fine :skull:

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You don’t have to read it. Title says “deep dive” it was your prerogative to come into the thread

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Fantastic post op. It’s what I’ve been saying for a while. Blizzard are too preoccupied piling on system after system of borrowed power (that they can’t balance) to even take a peek at the specs that need reworking.

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Valid point. Something I didn’t include I guess is the way the world is right now.

Regardless of the real world burnout, escaping the real world burnout is a lot of the reason people play video games is it not? An escape from reality, something fun and interesting.

Feels like blizzard has sucked the fun out of people’s favorite place to escape to in a lot of ways right? I’m not saying everyone, but for me, that’s how I feel. Obviously everyone has varying opinions.

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shadowlands has been a massive improvement from bfa in so many ways…but i called it before when i was watching beta content - this is going to be a TBC style burnout you’ll see by the end of the expansion. lots of chores and not much reward from actually playing the game.

there are some “free” goodies this time around, but, really, look how long the +35 anima thing went…we got a long ways to go with very slow responses from the devs. Ion is a great dev imo, but i think he’s completely out of touch with his own playerbase…which is an L for him, no matter how good this expansion may become.

I applaud their attempts at recreating the games systems and implementing new styles.

What I don’t applaud is their attention to detail, and fine tuning these systems to actually work in a broader audience.

They test I’m sure within a vacuum of course. But beta and alpha are for them to allow a wider group to find issues. Which people do, they give feedback, it’s just rarely listened to. Which is a major flaw

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Agreed. And as I stated in my post, maybe people would be more inclined to find new fun if things were balanced properly, tested properly, and implemented once they were finished.

It feels rushed, hence the aoe capping on melee, not ranged. Systems favoring certain classes, legendaries broken, the list goes on.

Fun is subjective, I absolutely agree. But maybe if that fun was reachable by a broader audience, by which I mean having a more balanced game, then the playerbase wouldn’t feel so out of place in other areas.

It’s hard to dive into different content types if your spec is in the gutter. You want to feel like a valued member to your group, even if you make your own. You don’t want to feel like you hamper the group because your spec can’t come close to what other specs can. Again not saying it should be a small gap between top or bottom. But the disparity shouldn’t be so jarring at what top and bottom are capable of.

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Yes a lot of the game is gated these days.

I honestly can’t put my finger on it. Are they doing this to slowly transition what wow is? Im sure they have a plan for the end of wow, and are they slowly reducing wow into that state. Kind of a low maintenance game they can forget about.

Or are they trying so hard to retain metrics for investors that they hamper certain aspects? Like gold as you said, or gating content behind weekly quests etc. And creating spec disparity so large that you have to reroll, this furthering your time played and hence furthering the data for investors?

Who knows.

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Yeah frustrations come in many forms.

I personally think though, on the subject of not being happy with what you pay for, that the game should at least be in a finished state. The systems polished, classes balanced, and the systems that interact with classes not break them. Thus creating most of the issues my original post was about.

It may be by design. But let’s be real, the same classes have typically dominated raid for most expansions, or at least one of their specs has. Most of the time the design decisions for systems just prop up one of those already top specs in the ladder.

I guess what I’m upset with in the broader picture personally, is the way blizzard went about things in shadowlands. They really dropped the ball when it comes to how classes perform. This is largely not even thr classes themselves, it’s the systems blizzard designed for the classes to use. That, and the way they went about aoe caps and non capped classes

I think the loot drop changes were a massive miscalculation and mistake they made.

People complained there was too much loot in bfa and then they go so extreme in the other direction.

That seems to be the biggest complaint I see and I think it’s genuinely driving players away.

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My spec sucks.

Gearing an alt is a pain conquest cap is too low.

Wow is not fun. I get itch to do keys sometime for io then I do 2 keys and all the melee mechanics and melee affixes and my spec doing trash dmg on top of that is just mentally detaining. And there is no excitement on “big pull next” cuz I can only hit 5 targets. Shadowlands dungeons suck compared to BFA s2 and s4 dungeons

Literally have no fun in this game right now outside on RBGs

M 15s drop trash ilvl and trash quality of loot.

My guild died cuz ppl weren’t having fun. I have 0 motivation to find a new raiding guild cuz raiding at a semi hardcore level just isn’t fun right now bosses drop no loot. And raiding at hardcore level requires alts and maintaining alts is such a chore in this game.

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It’s great to be a paladin right now. The fact that my last RBG had more than half the team made up of paladins was basically ez mode.

Can’t speak for raids.

Mythic plus. It’s good to be ranged but it’s felt like that forever. Sitting on top of the boss like in SoA trying to dodge death balls is a greater challenge than the AFK MM who just sits back and facerolls.

And I chose venthyr over necro. Cause I wanted to

I actually had a good think about this issue today.

What they should do is make m+ more about the prestige, not about the loot.

Instead of feeling inclined to push to 15’s each week, it would be about doing it for titles, or mounts or Tabards. Or all of the above. You could still get a piece from the weekly vault for doing a 15 key at max ilvl. But instead of the actual dungeons dropping high level loot. You cap it at m0.

Then they could put back in badge systems to buy pve gear and upgrade it to just below max ilvl for people that don’t want to do 15’s for thr weekly vault loot. Instead of higher ilvl loot per key, you get more badges. So instead of feeling gated by skill or class or objective value to the group, you just spam more lower keys for less badges.

Just a thought

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This is true but things feel different this time. Preaches guild up and quit the game literally the second they killed sire mythic. They instantly all unsubbed and uninstalled. A guild i’ve been mythic raiding in this tier that has apparently been together for 10 years broke up out of no where after we killed council.

All of my friends I got gladiator with last season have quit the game. I think WoW has had this coming for a long time; people have threatened to walk away if they didn’t see things properly addressed, seemingly an empty threat but I think this time players have finally had enough. Kind of that moment when you know you’re in a toxic relationship but you ACTUALLY walk away…and it’s easier than you thought. I think players are just done. The game has had the same issues over and over again for years. Mythic Nathria had boss encounters that were broken, with issues that should have been fixed in beta that just recently got addressed even though players have been writing about it for months; and players that arena have been begging for weeks upon weeks to fix the multitude of disgustingly broken playstyles that are part of the meta and blizzard literally is ignoring them just like they did ALL of BFA.

We’re done man. I’m tired of being treated like a second rate citizen. The game needs to be updated regularly and when it isn’t for months at a time when you all the information in the world given FREELY to you from your player base…idk. That’s it.

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I agree. Outside of raid all I do is rbg’s. But I actually enjoy them.

And I used to never do pvp unless I had to. Also coming from someone that used to push high keys in bfa. It’s feelsbad right now for a lot classes

MM hunter - extremely high burst potential, very mobile, uncapped aoe (not always) but in their burst windows they are which is where their damage matters anyways. This class isn’t as busted in pvp as it is in raid and keys.

The only uncapped AoE we have is Volley, otherwise it’s capped at 5-6 targets.

See, I had friends like that years ago who played WoW. Vanilla and TBC who only ran the hardest content, got their BiS and quit until a new patch came up.

One of them I’m pretty sure has installed 3/4 of the entire Steam database of games and just cycles through them all.

Me, I stick with games way past expiration dates even ones no longer being supported. Like 10 years after it’s abandonware.

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