The servers clearly can’t handle too many players in one server anymore without massive lag. You can reliably see this happen anytime Battle for Nazjatar happens, or there’s simply a big fight taking place (usually due to Call to Arms quests). PVE shards are also affected when new invasions are up and there’s a world boss fight nearby, like in the Vale.
Just reduce the amount of players able to be on one shard until this problem is hopefully fixed in Shadowlands and we (hopefully) get rid of the 10 million random procs each of our toons are getting in combat.
You made this change with the new Ashran, now it would be nice if the same fix were applied to all other servers so that we don’t have to deal with unplayable lag.
Maybe we could also get rid of the PVP-only scaling that was implemented in BFA season 1, as this probably greatly increases the amount of calculations that are taking place between players engaged in pvp. The scaling never really helped lower geared players anyway; they still get massively stomped by better geared players. Anything that can help get rid of this lag would be appreciated.
Uh, world servers only get “unplayable lag” when you have a Ruin Battle for Nazjatar up. That’s it.
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I’ve seen ability lag go up to as high as 15 seconds between my abilities going off during Ruin Battle for Nazjatar.
However, even in normal situations, like any time 2 large groups face off against each other, you get lag of around 3 seconds between your abilities going off. Go queue for a Call To Arms Nazjatar right now, you can see this for yourself.
3 seconds between abilities is still what I’d consider “unplayable lag”. It’s especially a problem for melee players, since you can never tell when you’re actually on top of your target.
It’s not about server but shards now.
Shards are in fact instances of the world on virtual server.
Some of the lags are related to your computer hardware and internet connection.
I suspect that, like in battlegrounds, the game engine select one player to send all data to the server so every actions accross all players interacting can be synchronized (instead of having 20-40 players communicating with the server). Because the people die fast in wpvp (and rez far from the action), the game engine is always in player selection mode. Not everyone have a good internet connection. If the selected player have a bad internet connection then all will lag.
We already know by this point that this problem isn’t related to our own hardware/internet connection. Just turn your fps counter on and check your world/home ms while having this problem. My fps/latency are always totally normal when this type of lag takes place. It’s most definitely something on Blizzard’s end.
You can also reduce lag by getting rid of 75% of RNG procs.