I’ve been keeping track of server health on Defias Pillager for a couple of weeks now. By using the ‘/who’ function, I’ve been checking sporadically at different times of day, for different days of the week. As long as you cap your findings to 49 results or less, you can get an objective number of the amount of people who are online on that faction, on that server.
An example:
Defias Pillager 16:14 ST April 11th, Sunday – 1-6 (45 online) 7-11 (47 online) 12-15 (44 online) 16-19 (43 online) 20-25 (46 online) 26-30 (45 online) 31-36 (45 online) 37-45 (43 online) 46-55 (49 online) 56-59 (12 online)
Level 60 50+ results, so separated by class:
60 Warrior (16 online)
60 Priest (3 online)
60 Rogue (4 online)
60 Paladin (8 online)
60 Hunter (8 online – (used to be much higher a few months ago before botwave ban))
60 Warlock (1 online)
60 Mage (9 online)
60 Druid (3 online)
[471 players online on Defias Pillager Alliance]
I have taken 18 samples following this methodology.
This number should be ~99% accurate. People will log on, log off, swap to an alt, or die in the time it takes me to get these numbers recorded. This results in people getting missed or getting double hit. There is also the chance for there to be multiboxers. But otherwise, the number is as accurate as possible.
I can’t post picture evidence of the my findings on this forum. But if you can take my word for it: since March 17th, to April 12th, Defias Pillager Alliance has averaged 145-170~ players from 1AM-9AM ST, picking up to around 357-472~ players in the afternoons from 3PM-9PM ST.
Despite these numbers, Skull Rock is doing significantly worse, with only 1 active raid guild on their Alliance side, and their Horde side is dead; essentially a single-player experience now. Defias Pillager I believe has at least one Horde raiding guild, as they sometimes drop world buffs, and 4 active raiding guilds as of the time of this post (HC Elite, petri on god, Fellowship of the Bling, and Wardens of Elune).
Defias Pillager was roughly impacted after SoD release last year but for the most part server population stabilized and recovered a bit. We still had 3 layers and pugging for dungeons was still easy. However, Doomhowl has done irreversible damage to the health of our server. Everyone moved to fresh, and now that streamers have left they remain there for the sake of the QoL updates which objectively is a huge incentive to not return to the OG Hardcore servers, even if their server pop has went from High to Medium, and trending downwards from what we can see.
I’m not asking ActivisionBlizzard for action, as the 43 Classic servers that are currently on the Era listing (including DP and SR) are all on life support. Every single one of them on Low population, and some of them you can’t even get 50 results if you ‘/who 1-60’ during peak hours. For the most part they can get by via sharding. It’s clear that Blizzard as of right now doesn’t care about letting servers die. If they did, they’d have merged Defias Pillager and Skull Rock when people were asking after SoD release. Or they’d have started sharding the two OG Hardcore servers by now, as they already do with the rest of normal Era realms. The best thing is to do is to inform players of the downwards trend, and making the best judgement to stay with servers with a downward population trend, jump to a different version of WoW, or unsubscribe altogether. It pains me to say it because I love the greater community on Defias Pillager, especially my guild. But there doesn’t seem to be a light at the end of the tunnel as recovering from the downfall of server populations on either OG Hardcore realm.
If ActivisionBlizzard does care about Hardcore, then 100% they should either merge or shard Defias Pillager and Skull Rock, or allow server transfers between the realms. Eventually, this can include Doomhowl once their phases are in-line with the OG Hardcore realms. It’s already a niche population. Splitting it up the population further was a terrible idea in hindsight.