An update on this:
I’ve been tracking Defias Pillager (Alliance) server health for a few weeks now. But I’ve really been wanting to grab a snapshot of all the Hardcore servers, and factions, population at a time where I could get an objective measurement of all player counts. Given Doomhowl’s Horde side, I had to wait until the earliest hours on a Monday morning in order to get actual results during what would be the “deadest” time of day and week.
So, starting at 7:27 AM on Monday morning, I was able to use ‘/who’ to get accurate measurements of all Hardcore player counts (not including the elusive European servers). The methodology of which I shared on Declining OG Hardcore Realm Populations -- Solution Needed - #44 by Songwind-defias-pillager
Monday, May 5th, @ 7:27AM
///Defias Pillager/// Alliance (96 Online) / Horde (44 Online)
///Skull Rock/// Alliance (66 Online) / Horde (63 Online)
///Doomhowl/// Alliance (621 Online) / Horde (1019+ Online)
To clarify, these are all unique players as well. Not multiple characters shared across one player. And even by COMBINING all of Defias Pillager, Skull Rock, and Doomhowl Alliance at the same time (890 players pooled together), they don’t even get close to Doomhowl Horde. Again, these samples were all taken at the same time, same day, so that fact is irrelevant in considering why the other servers are much lower in comparison. We can reasonably assume that all numbers fluctuate up or down relatively at the same ratios at different hours.
Doomhowl was “rumored” that it was a streamer-server from the start. If most streamers have left, the numbers I’ve gotten don’t align with that speculation. From what we can extrapolate from the facts, we can possibly assume that:
- People stayed for the population
- People stayed for the quality-of-life updates
- It’s possible people stayed for the time-of-day for Server Time?
Possibly others that I may have not considered.
Again, I’d like to petition that Blizzard can either provide some sort of changes to attract people back to the original Hardcore realms, provide a means for those who were left on the original realms a way to transfer their invested characters over, or merging Defias Pillager and Skull Rock in an attempt to mitigate the impact that Doomhowl’s release has had on server population.
Also, some form of DC protections must be made in order to protect server populations, of all of Hardcore, from further player attrition. I’m not specifically talking about resurrects. Multiple easy-to-implement methods have been proposed over the years. It’s long-due for something to be put in.
As of now, the only plans for Hardcore are for Doomhowl to slowly creep up to Naxxramas release. I can only assume that they will eventually drift into having the same issues we’re having in DP and SR. Unless they release a fourth fresh server.
If nothing else, any kind of response from Blizzard as to what their plans are for Hardcore across the board going forward is appreciated.
Again, the methodology of getting these numbers is simply by ‘/who x-y’ level range and capping results to 49 or less, as the /who function doesn’t show more than 50 exactly at a time. To anyone who wants an actual breakdown of the numbers:
Monday, May 5th, starting at 7:27 AM
///Defias Pillager///
Alliance
1-20 (31 Online) 21-59 (40 Online) 60 (25 Online) – [96 Players Online]
Horde
1-60 (44 Online) – [44 Players Online]
///Skull Rock///
Alliance
1-20 (26 Online) 21-40 (15 Online) 41-60 (25 Online) – [66 Players Online]
Horde
1-30 (38 Online) 31-60 (25 Online) – [63 Players Online]
///Doomhowl///
Alliance
1-4 (36 Online) 5-7 (33 Online) 8-10 (49 Online) 11-13 (31 Online) 14-17 (46 Online) 18-20 (49 Online) 21-26 (46 Online) 27-31 (39 Online) 32-36 (48 Online) 37-40 (49 Online) 41-45 (38 Online) 46-50 (31 Online) 51-59 (47 Online)
Dividing 60’s by class, as there’s more than 50 results at that level:
Level 60 – Warrior (8 Online) Priest (3 Online) Rogue (9 Online) Paladin (2 Online) Hunter (49 Online) Warlock (1 Online) Mage (5 Online) Druid (2 Online)
[621 Players Online]
Horde
1 (48 Online) 2-5 (35 Online) 6-8 (47 Online) 9-11 (41 Online) 12-14 (46 Online) 15 (28 Online) 16-17 (35 Online) 18-19 (39 Online) 20 (44 Online) 21-22 (31 Online) 23-25 (43 Online) 26-28 (42 Online) 29-32 (42 Online) 33-35 (49 Online) 36-39 (43 Online) 40-43 (40 Online) 44-47 (47 Online) 48-50 (39 Online) 51-54 (35 Online) 55-58 (36 Online) 59 (14 Online)
Dividing 60’s by class, as there’s more than 50 results at that level:
Level 60 - Warrior (43 Online) Priest (20 Online) Rogue (24 Online) Shaman (12 Online) Hunter (50+ results – can’t get an objective number as you can’t delineate any further, but there’s a lot) Warlock (15 Online) Mage (26 Online) Druid (5 Online)
[969 non-60 Hunters Online]
[1,019+ players AT LEAST Online]