Declined for too many untimed runs?

Was queueing up for the last Mythic+ I need for KSM this morning and a leader reached out to me after queueing for their M+ saying I had too many untimed runs to tank his group.

Is this something the general population of Keystone carriers look at when forming their group? I mean, I would typically just look at a player’s highest completed keys and how quickly they timed those. Granted the information is available to look a bit deeper into their history, but (a) the person in queue probably won’t wait forever and (b) there’s a lot of variables to factor in on why a Tank didn’t time they keys that could be completely outside of their control…

Yeah, folks look at that stuff. Especially for hybrids, where you’d wanna make sure their tank score and highest runs were actually done in a tank spec.

I also tend to look to see how many timed runs on that dungeon the tank has on fort/tyr. You obviously might wanna think twice about taking a tank to your 15 tyrannical if their highest timed run in that dungeon was a 12 or 13 on fort. I’d look to see their highest timed tyrannical.

Edit: peeped your IO. Assume you mean SD? Your 14 was timed on a fort week. Highest timed tyrannical is an 11. I mean, I’d still take you to my 15 SD, and I assume most folks would, but I get why that one guy wasn’t on board.

See if you can bang out a 14 SD this week. Should have no trouble getting into one with your credentials, and the timed 14 tyrannical SD showing on your resume will likely greatly increase your odds of getting into a 15 SD.

That said, tyrannical SD is a freaking nightmare.

Or hell, just keep pushing your other keys. Get a few 16s and 17s done and you’ll boost your IO cred enough that folks really won’t care what your SD history is for their 15 SD because your best timed and overall IO will be ahead of theirs.

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Okay, but let’s assume that a Tank goes into a dungeon like MoTS. Knows his route, times his Prides perfectly, but DPS is slow and a couple of players keep dying on Trash. You’re at the final boss and the timer is tight. You almost have Tred’ova down, but a couple people die to mechanics and you end up overtime (or having to redo the fight). I mean, as I’ve already put the time in, I’m going to finish the dungeon, but do I take the blame for incidents like this and countless other similar incidents? Uhh…

Sadly, yes. That’s the nature of group content. All you can do is try the run again and hope it goes better.

There’s simply no way for the community to infer from your failed run that you weren’t the problem. The only data available is score and highest timed runs, so that’s all anyone in the pug world is going to care about.

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Lol. Not laughing at you, just the situation. I was having a disagreement about this exact thing with someone else. I was keen on saying how it looks bad if there are too many untimed runs or if there are several untimed keys as your top runs, but they went on and on about how they don’t see it.

Anyways, yes it doesn’t look good if you have a string of untimed runs; for push groups. It shows you stick around, but also shows there are many mistakes being made.

Edit: For example you completed 14 SD runs, but timed 5 of them. I get that bad things happen especially in pugs, but the failure rate is high. Also out of the 5 timed, only 2 of them were 10+.

ToP is 8/16 | DoS 5/18 | PF 7/22 | SoA 19/32 (Which doesn’t seem bad) | NW 12/18 (Also not bad) | HoA 6/12 | Mist 29/41

What I suggest is running some lower keys on the dungeons you have harder times with and really try to pick up on any mechanics or pulls that can be improved. I am running +19s and still picking up on ways to do better.

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I’m familiar with the mechanics of Sanguine Depths from a tanking perspective. The problem I typically face with SD is that other people don’t know what to do on the second boss, or they don’t collect enough orbs on the third boss, or get hit by swirlies when they have to move around.

I don’t take a huge hit in a +14 on SD, so I typically adjust for this by only taking 1 Orb (instead of 3), but there’s not much that can be done for a lack of awareness/mobility from other people in my party.

If it’s your key, you need to vet them better. If not, take minute to explain it before the key starts. Using discord helps.

If it was just SD I don’t think it would have been an issue, but doing the deep dive showed that your success rate is under 50% for several dungeons.

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Again, we are talking about overall success rate of timing a key based on factors that may or may not be in my control. There’ve been a handful of keys that I’ve failed because of things I messed up on, as well as a handful of keys that I’ve failed because of things other people have messed up on. Timing a key is a coordinated effort and pugging a key feels like it can sometimes come down to the flip of a coin.

Idk why people fret over this stuff. Overall success rates? Too many untied runs? Who cares?

I’ve had pretty decent success in multiple seasons by just looking at number of timed runs in brackets and overall score. Who cares if it fails? I don’t want to be +20% of the timer, but I honestly don’t care much about failing a key unless it’s my fault.

The good news, op, you wouldn’t want to play with that guy anyway. I look at every decline as a blessing. I don’t need the incessant critiques from the smooth brain dps players. “You can’t pull 2 of those” “Why not?”. “Count” then the count works out just fine. “You have to cc in this pack” pack gets obliterated by the mage.

That’s the guy who declined you. Do you really want to play with the hero of the blue text?

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My last for KSM was DOS. I had about 6 failed runs prior to finishing it due to bad dps. I had a hunter shoot the final boss halfway down the stairs and wipe the group, dps not completing their portal when the tank/I did it easily, dps running into the fae dragon, etc.

As heals I got increasingly frustrated by the incompetency of groups I was invited to even though some of them already has KSM.

I’m sure it happens to dps as well with bad tanks/heals but statistically you’re going to encounter worse dps more often.

It isn’t always the individuals fault their runs failed but there is no real way of telling from IO other than being risk averse to results.

lol nobody look at my SD runs…yikes

also - nobody cares how many runs you failed…or else nobody would be inviting me to their groups. Most players just look at what you’ve completed, and maybe they’ll screen you for your tyrannical experience, that’s how we do it around my parts. :slight_smile:

don’t sweat it…it’s like being overly caring about about win% in an RTS game. nobody cares except the tryhards or sweats :heavy_heart_exclamation:

Yes there are factors out of your control, but over 50% fail rate is still not good to see. I purely pug and definitely fail keys, look at my ToP and DoS, but overall my timed rate is significantly higher than the ones I failed; and no I don’t ditch keys.

Until you can admit to self improvement and not blame others, things won’t improve.

Look at it this way:

You and the other person don’t have the same level of interest in how you run keys. If you did, you would A) not be asking this, and B) Care a ton more about your io and all the associated stats.

It’s better to find people who play in a similar bracket as you that share the same degree of interest. You will be among like-minded company and encounter less frustration from people who have high expectations of the people in their group.

To answer your question, I don’t think it’s common for pugs to dig that deep into your score, however you can’t blame them for the decline based off of your history as you are a stranger and they don’t know the details behind the failed runs. They can only
Go on what they see. Don’t stress it. You tank, and have over 10 times 15’s so I’d imagine you will get more invites then declines in that key range as long as the host has a similar score.

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As a person who frequently runs their own key if I saw you had many timed AND untimed keys it shows me you stick to the run regardless if timing or not which is a plus for me but might also be an indicator that the route you are running is slow so I would be somewhat cautious.

This is why I’ve always run with friends and guildies, dealing with this IO rubbish I guess is something that needs to be desired.

So all these morons abandoning keys are actually doing us a favor. Wow we owe them thanks after all.

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Pugs do. Best advice I can give is to not participate in them.

The same could go anyone in the group. If I’m playing my hunter and our tank fails at kicking patty cake, is that my fault? Obviously not but my score suffers anyway. Welcome to the world of being average.

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