If we are basically getting 1.12, wouldn’t having the 16 debuff limit (or whatever it was) kind of change how fights can be done? ex: locks and Spriests, or what have you; based on the Raid and Class lead’s desires, and skill of the player(s) in question.
Also, if you wanted to make an unorthodox raid comp, what would it be comprised of?
1.12 had 16 debuff slots, so it lines up. And yes, it makes it easier to have effective Aff warlocks etc.
But meh, its more important that we’re losing 4 bank slots and a bank bag slot.
I doubt we’ll be seeing any Affliction Warlocks in raids. If they’re going for the all rounder spec (SM/Ruin) sure, but they’re not going to be doing anything except Curse of Elements/etc. We’ll see them do more damage, but not as much as Mages still, if the raid runs a Shadow Priest.
Aff Locks were typically shunned because while they can do more DPS, their debuffs take up too many spots to sacrifice. With 16 slots, you have 8 more to play with than you did in the first half of the progression system.
Classic is the equivalent of doing the first tier of content once it has undergone an Xpacs worth of nerfs while the players have gotten an xpacs worth of buffs.
If a lock is speccing full aff and trying to dot up the boss they shouldn’t be raiding. They’re burning much more important debuff slots.
The only Dot class that should have anything on the boss is spriests for imp shadow weaving applied via mindflay or firemages.
Until they hit a decent level of spellpower and crit, then aff tanks compared to any SB spammer build thanks to dots scaling terribly.