The natual consequence of having to 7cp envenom after DM drops, is that you can miss the timing due to deal with a mechanic, EN buff drops and you can no longer refresh DM until vanish is back up again?
Does this mean easy mode is -always- 7cp envenoming, obviously watching envenom buff clipping? This way dont dont have to remember every 4th envenom needs 7cp, assuming the preceding 3 were 5cp to meet the stack consumption requirement?
Just wondering if yall gonna add this to the list of babysat mechanics, or just smooth brain auto pilot 7cp only finishers aside from ER usage.
The correct way is to track the Darkest Night buff…and when it’s up - either highlight it in your UI and/or have your combo points change color when you should finish…that is 5+ without Darkest Night (assuming Assassination) and at 7 (and with only Envenom) with Darkest Night buff up.
It’s a 30 second buff - so if you’re missing it, your UI just isn’t set up properly.
That said - sub basically swims in applying Deathstalker’s Mark.
That also said - I can take or leave Deathstalker entirely for Assassination. I don’t enjoy it, I don’t enjoy the re-application method as Assassination. I don’t enjoy getting pulled out of stealth or not being able to stealth on a pack to open with it. I don’t enjoy waves of adds coming at me where I can’t make use of it. I think it’s poorly designed for Assassination entirely. As Sub, it feels great. I won’t even play Deathstalker unless it’s just so mathematically superior that I can’t not play it.
Something else to be aware of:
When you use the 7cp Envenom to refresh Darkest Night and that hit kills the target, the buff is gone and will not reapply to your next target. Yep, you’re penalized for a killing blow. It really blows chunks in its current state.