Deathless Tazavesh mistake

Making you lose the buff because one person dies is going to cause so much toxicity. When people asked for hard mode dungeons without a timer this isn’t what they had in mind. I personally will not participate in this mode because I dont need that kind of stress. Surely there was a way to add in a challenge mode for a mythic piece each week that wouldn’t involve something like this.

I appreciate the effort though they’re putting in

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The deathless achievement in DF worked the same way.

Just report true toxicity, ignore player, and move on. There’s always next week or another alt.

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I think it’s aimed for those that play with friends and guildiws with comm. Not pug friendly for sure

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Try not to go off on them and you might have a smoother run!! :slightly_smiling_face:

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I make mistakes. Random players make mistakes. That’s part of the game. I don’t expect perfection which is what this mode wants and it’s overly punishing

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Just don’t die

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Stop being so dramatic. Punishing…?? Just stop being so flaky puffed. :slightly_smiling_face:

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I get bad nerves under pressure so I probably would and then I’d feel terrible about it

Well sounds like max ilvl gear wasn’t in your future anyway

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It is a guaranteed way to get the best item level loot in the game. There should be no reward for failure. It is already silly that completing an untimed +10 still gives you mythic ilvl in the vault.

Oh, was it revealed somewhere what the reward for a deathless run is? I missed seeing it if it was.

Ok so if anyone dies in a mythic raid no one gets any mythic loot. Because that is the equivalent here

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Deathless Dawn of the Infinite already existed. It was not pug friendly until people massively overgeared it.

Same deal here, don’t expect clean, deathless runs, ESPECIALLY in the first few weeks. Don’t even expect clean deathless runs in pugs for the first half of the season.

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An achievement and mount like in DF for a deathless run before the season ends. From what I read you can slog through it with as many deaths as needed, just kill all the bosses and it counts as a +10.

Only if you say so lol.

You still get mythic vault for completing hardmode Tazavesh, and heroic end of dungeon loot drops if you fail the deathless run.

What you sound like you are implying is that you want a failsafe way to keep throwing yourself at hardmore until you get a guaranteed piece of mythic loot. Like just exit and reset and go again until you do it.

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Yea, you still get your normal hero track drops, and credit as a +10 for vault regardless of deaths

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So… what you are saying is that you don’t care for you to be forced to complete an encounter within a set amount of time and you also don’t want to be required to do the mechanics well enough where you don’t die… How exactly are you going to make something difficult if you can’t rely on “Do X mechanics within Y time” OR “Do X mechanics well, or else it doesn’t count” … ?

At that point you are saying that neither doing things adequately well fast enough is good, but also that doing the mechanics well isn’t enough either. What exactly do you want, a participation trophy labeled “Totally-Mega-Difficult-Content”?

Nope. There’s a difference because raids are composed of more people, a timer, and the content is built around doing the mechanics well. Since you were disparaging the timer and doing mechanics well…

Is your form of “difficult content” just equated to “there’s more people doing it”?


All of this is utterly ridiculous.

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I went looking and found an article posted recently on Wowhead. Sounds like a deathless run is tracked via a buff each character has, and if everyone in the group still has that buff when the run is completed, the whole group gets a guaranteed 1/6 myth item at the end.

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PuG Group description: Not trying a deathless run, if it does happen, we take it as a bonus.

Toxicity gone.

PuGing the deathless run is a terrible idea.

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If you don’t expect perfection, then don’t do the mode that demands perfection, ez.

Like, I know I’m not cut out for Mythic raids, so I don’t join them. I don’t insist that they get removed because people are toxic in them.

Of course, if someone dies you still get a 1/6 myth item in your vault so it’s not like you get nothing. You just get half as much something, which seems fair to me. :dracthyr_shrug:

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