Death Strike is now trash

We have reached vengeance demon hunter soul cleave level of cringe now. Only we do not have endless healing in the background off of soul fragments and fire damage much less fel devastation.

Not only is the heal back utter garbage now but it is nerfed down gated behind an ever shrinking supply of runic power.

before you could at least sustain yourself in small burst of 4 death strikes, all benefiting from a relatively good base line heal along with a portion of damage taken, Now your first DS does a fair amount of healing and every subsequent one behind it is a complete waste of runic power.

This is creating the need for baby sitting by healers in pvm content and near instant death in battle grounds.

Seriously… I understand it was over powered during DF season 4. But what ever happened to balancing? Why do these useless devs always have to flat out take an axe to something and nerf it into oblivion instead of just tweaking it?

5 Likes

Deathknights are one of the sturdiest dps currently in the game. This is user error, plain and simple.

1 Like

nothing user error about it.

press button, watch it do nothing.

The heal is gated with an internal cooldown now. it has a crap base line percentage health heal and then a now internally cooldown based percentage of damage taken that is utter useless.

I literally just ran 5 battle grounds. Every time I took damage, I hit DS. only the first hit triggered the damage taken heal. Every following DS would not trigger. Only did baseline. Even as I was getting blasted the entire time. it is now useless. No better than soul cleave as horrid as that is.

And who said anything about dps?

3 Likes

If you’re playing blood in pvp then you deserve the idiocy that comes with playing a tank.

2 Likes

You are clearly a clown if that is what you think. Blood DK is top 2 tank in the game for pvp.

Says everything anyone needs to know about you.

1 Like

Your noobness is starting to show. Might want to shut up before this entire forum roast you.

Says the priest in greens

these two statements dont line up very well. eithier its in a good place and you are making a mistake or its in a bad place and playing it is kinda troll. make up your mind

1 Like

read what I said. Season 4 it was beyond a good place. it was broken. In part because of DS being too over powered. Now as of last Tuesday, It is in a complete garbage state. It wasn’t tuned. It was slaughtered with a nerf hammer. Same thing they just did to Ele shaman. overtuned lava burst to the point it was broken and then trurned around and hit it with the nerf hammer.

it has nothing to do with skill. It is 1 ability we are talking about here. Not the use of the entire kit. But when that 1 skill is the bread an butter that most everything else revolves around and they create such wild swings in output with it, It really makes you wonder about the competency of the devs.

You will find no allies anywhere when it comes to tanking in pvp. Trust me, I’ve been a BDK in pvp for almost 10 years.

That being said, I didn’t even feel the changes to Death Strike, but that’s only where some of my healing comes from I suppose. I also use Blood Worms and Mark of Blood. Between those, Blood Feast, and Death Strike, I have no problem surviving.

1 Like

Every RBG team has a tank, though they tend to swap dps when needed. Having a tank in random BGs is also clutch as it is rare the enemy team ends up with one as well and can create a huge advantage when spinning base caps or running flags.

Mad respect to you for main tank in PVP for all those years. Just because a few ignorant people (such as rand priest in greens up above) Do not understand the purpose, doesn’t mean everyone doesn’t. I keep blood dk and VDH fully pvp geared to rotate with my guild RBG team as needed if our guardian druid isn’t on or if I am in a premade group for randoms with friends and we want to make sure we have flag carry capability.

The only people that cry about tanks in PVP are those incapable of dealing with them. And that, truly is a skill issue. for them.

1 Like

There are A LOT of them out there. I’ve been temp banned on r/WorldofPvP simply for posting content pertaining to tanks in PvP, as they have a forum rule specifically against it. I ignore them completely now, as their hate for us is so blind that there is no convincing them.

It doesn’t matter in the least anyway, as Blizz at least has carved us out a spot in the sandbox for us to play in all aspects of PvP, and they won’t back down from this. Unfortunately all of us got caught up in a PvE nerf, and we will once again have to adapt and overcome. Honestly I think my Guardian got hit harder than BDK, but none of these changes are as bad as when they put a mana cost on Word of Glory…RIP Prot Pallies who were already struggling.

1 Like

Yea prot Pally is in such disarray. PVM and PVP. From what I am seeing in TWW, They are a hard last in every metric unless massive changes occur before launch.

But yea I feel for you man. Tanks are an important part of all manners of game play. This isn’t call of duty. It’s an MMO. Tanks will always be needed just as healers are. Even in PVP.

And for those who say tanks aren’t needed in PVP, I LOL at them so hard. Many BG maps are always won if a team has a tank and the other doesn’t. Tanks are clutch. Skilled tanks even more so.

1 Like

i mean they set out to nerf the self healing of dk and they did just that. with the hero talents it will feel a bit different but over all it just means you cant spam ds anymore.

Yes, how dare I not max out a MoP remix character… You probably shouldn’t post anymore.

They nerfed self-healing for all Tanks and DPS, because healers were bored.

2 Likes

Firstly, the tuning they have done is to balance things at max level in TWW… so if it currently feels bad that may be a valid concern for end of DF but with the change in abilities, heroic powers, and health pools/stats/damage in TWW it might feel differently/better… food for thought.

Secondly, I don’t pvp, or tank, much less tank in pvp, so specific to that playstyle I can’t speak from experience. However, DK’s have SO many defensive/tanky/survivability buttons and passives built into our kit… simply looking at deathstrike and its ability to heal our mistakes (and taking too much damage can be accredited to our mistakes/human error) is a poor way to look at survivability. You need to hit the right defensive CD at the right time for the right scenario, and mixed with our other forms of healing/survivability should determine how well we are able to survive incoming damage. Too many dk’s I have seen simply stand in things on the ground, take damage to the face without hitting the appropriate defensives, forget to utilize Crowd control, etc and simply hope that their death strike will keep them alive. Often, it doesn’t.

I have played other class/specs in the game off and on for every expansion since Wrath when I started… and Death knights have always felt very very very tanky compared to other classes.

I don’t understand why blizzard hates death knights so much.

Changing it from a heal based on a percent of incoming damage to a heal based on a percent of the damage of only the single preceding attack is a omega nerf

2 Likes

It’s flat out devastating. especially in pvp. Now every affliction lock and their mother can just mow you down even if you have full defenses up because there is no way to heal through that dot trickle damage that is aggressively ramped up. you literally just melt. even with antimagic shield up. speaking of which, Is also now nerfed into the dirt with way less obsorb and way less healing from blood feast talent because of it.

The entire blood DK kit got slam nerfed and nothing in the new hero classes in any way compensates for that much healing being lost. Basically you get a little more damage, a little more 1% random garbage healing, a little bit of random 1-2% damage reductions meanwhile your primary source of survival is nerfed at minimum 70%.

Meanwhile DPS continue to scale out of control with excessive burst cycles and endless survivability and cc mechanics.

Blizzard literally wants both tank and healers to be useless in pvp. they want some sort of FPS call of duty style garbage meta for their sponsored esports matches and they won’t allow anything to interfere with what dps they want to see on the stage.

Especially not a tank

If they are going to make the meta so burst dps heavy and they don’t want tanks to be able to heal much less negate the absurd amount of damage than they need to aggressively scale up tank damage. Because as it stands, DPS have almost as good defenses as tanks yet they do 4-8x more damage than tanks. make the playing field even.

Even a freaking disc priest can out dps a blood dk in pvp.

1 Like