I have no problem with them on Warrior, DH or Monk. I’ve never played the other melee in arena so I can’t comment on them. Which of these are you assuming they have the advantage over in 2s or 3s? Arms Warrior without tank trinkets and Disc Priests are like the only thing in the game its easy to kill right now.
Heals for percentage of damage taken so it is as effective on small hits as it is on big hits. For you to actually heal for a positive amount the damage wouldnt have been threatening anyways.
When you are rotting them down you wont see them just jump up.
So if you time it right with things like tod and bade dance you can deny them healing the bigger things the small hits are doing.
Death Strike should cost runes again. It’s a dumb design making it a runic power spender… i mean, there’s no impact in the rotation at all. You can go full necrostrike and then autohealing.