Death Pact should be stronger given how substantial the draw back is for pushing it

Death Pact should heal more and give damage reduction while you have the healing absorption debuff, or the debuff should just not exist in the first place.

I generally DO enjoy strong abilities with draw backs; the whole “power for a price” thing is really cool, but this is just really poor value IMO. The worst trade deal in the history of trade deals, possibly ever.

9 Likes

Lots of junk in the Death Knight trees (and PvP talents) to be honest. Oil change is long overdue

7 Likes

Some classes and specs feel like they still subscribe to older design principles in the game than others. It’s in a weird space where some classes feel a lot more modern, while others feel practically ancient, and I feel like DK definitely has some lingering aspects that make it feel dated and quite “bad” in today’s game.

I was hoping we’d get a Feedback: Death Knights thread on the PTR forum for some changes, but as we’re starting to close in on launch time for next patch, unfortunately it feels like we’ll have to suffer through for a while longer.

3 Likes

I’m excited for new 4-piece but yeah… looking pretty stale for DK

Given the circumstance that nowadays almost every spec has a mortal strike and is overloaded with utility and sh*t, I think it would be overdue to make Death Pact a cheat death.

When taking a fatal hit instead give us 30% HP (not affected by dampening) back and let us take 70% less damage for 2 seconds.

Also make AMS an actual wall (40% damage reduction against magic) and reduce IBF cooldwn.

6 Likes

if if the talent that lets us explode mini timmy and do aoe and heals be made baseline what if death pact instead upped the heal based on how many got caught in the aoe

That’s trading 2 heals for 1 heal though and AoE? Nah, the PvPers are not gonna care much about that as pretty sure players don’t really stack up even in 3s.

so what if we lose it. we shouldn’t have to suffer to heal ourselves. most people don’t like that one.
can you think of something better that would be helpful game wide

Maybe make Death Pact a heal? Then we can splode timmy for another heal?

Like remove the absorb from Death pact and make it say “you take 20% more damage for 4 seconds” so it’s still like a trade off but one we can also mitigate if we want to.

1 Like

DKs don’t need extra healing in PvE. Weak self healing is only a problem in PvP because of modifiers. If you are dying in PvE that is a skill issue, DS/wotn are super strong in PvE content and should be able to keep you up through pretty much anything.

1 Like

20% more damage taken. Are you out of your g*ddamn mind? Truly only masochists left in this forum these days.
Wonder why classes like Rogue never have to make any tradeoffs in their kit.

it’s better than a heal absorb and lemme point at how fury warriors used to take 20%-30% extra damage while they were enraged. Except blizzard decided to you know nerf that then remove it entirely.

And yeah if we take 20% more damage for a mere 4 seconds. We could mitigate it via Lichborne or IBF. Like They want Death Pact to be a big heal with a tradeoff. Of course it would be much nicer as just a Big heal on a CD no drawbacks but… That isn’t the intended flavour of the ability.

You obviously don’t PvP. DK is already one if not the squishiest melee in the game.
Add 20% more damage taken - even if it’s just 4 seconds - and you literally might just start wearing cloth.

4 Likes

No to both of those things, AMS being a wall and absorb would be busted, It would be better to just unnerf it because thats exactly why its bad rn

IBF is a 3m cooldown because its a stunbreak and immunity, and a 2m CD with a talent is very fine and fair given what the ability is

However, Death pact is garbage yes, should be changed in someway yes. A simple change to make to pact is have the drawback absorb effect be based on the health granted by pact not the total %HP its supposed to give

So if your pact got heavily dampening or mortalstriked and only healed you for 100k, the healing absorb would be 30% of 100k so 30k

Currently you can get a 100k heal from pact when it was supposed to heal for around 300k-400k, But you still get that really nasty 30% flat HP absorb

2 Likes

Factual, DK is literally the most immortal class in the game in PvE, No class trumps DK survivability not even remotely close in pve

What you mean with absorb and wall? I meant to change it from an absorb to a wall instead. It used to be like this in the good ol’ days but was busted back then when it gave 60%ish reduction.

Given how insanely unhinged most caster specs atm are this would be more than fair.

Didnt know you were opting to remove the absorption aspect of the button

Eh, I still think the absorb is better, It just blows because it got nerfed due to Spellwarden which doesnt exist anymore

The wall will not be screwed in dampening. Which applies to almost every DK defensive at this point.

the absorb also completely mitigates all the damage, Not just a % of the damage

additionally, Dampening only hinders AMS to the degree it does partly because of the nerf it received and that modifier still being applied

i wouldnt want that sort of change to be something that was just universal, I could get behind the idea of the new Spellwarden changing AMS from an Absorb to a Wall, But i wouldnt want that to just be baseline

and now that i think about it, that would definitely make the honor talent a bit more interesting as well

Being a wall made AMS overall much stronger. Just look at how hard casters can hit.
Destro lock can chain sub 1s cast time Chaos bolts that hit for 180k+.
Fire Mage will hit back to back 150k pyro blast crits which are instants most of the time.
One full channeled ray of frost can easily deal 400k+ damage.

I admit we have grip and therefore can easily interrupt ray. But if the mage is really good, he will be close to a corner of a pillar and then blinks around the corner which we all know won’t break the channel.

Considering this 400k absorb (dampening not considered) this is just too little.

Basically absorbing all damage for 2 seconds is outweighed by reducing all damage by 40% for 7 seconds.

I mean, I could live with an 100% unnerfed AMS. But my personal preference is the AMS iteration from the WotLK era. Just not that strong.