Bit confused as to when we apply death mark here.
Usually I open with
Mfd-kidney-DM(trinket)-garrote(still stealth from subterfuge)-rupture-exanguinate-kb then generate and spend with envenom. Shiv mid and after for hemotoxin of course….
I can zero ppl super fast but was ready here and there and now I don’t know if I’m doing it right or now.
Halp!!! And merry Christmas. 
Put empowered garrote and a rupture up first. Exsanguinate next. Then Deathmark.
You are putting up Deathmark first, which is missing approximately 2 seconds of doubling rupture and 1 second of garrote because you are doing it first. Then by exsanguinating after you are also halving the deathmark. Don’t do that.
Get bleeds up first. Exsanguinate those. Then do deathmark so it keeps it’s full duration, and reapply garrote with vanish after its fully depleted and refresh Rupture during pandemic.
3 Likes
hello, i’m trying to rap my head around this, but maybe I’m not understanding Exsanguinate.
I thought it would be better to duplicate bleeds with Deathmark, and then wouldn’t Exsanguinate make them all tick down faster?
I think I’m not understanding what the 80% faster really means.
Deathmark itself is a bleed that provides the duplication effect. If you Garrote, Rupture, and Deathmark, then Exsang, you’ll cut the deathmark duration, and thus the duplication duration in half.
If you garrote, rupture, exsang, then deathmark, only garrote and rupture will be sped up by exsang, while deathmark will last it’s full duration, allowing you to refresh both garrote and rupture after they expire and still get the rest of the duplication effect from deathmark until it runs out it’s normal, full duration.
Basically, exsanguinating the Deathmark is bad, because it cuts the duplication effect duration. You get way more out of maximum duplication duration than you do exsanguinating the (relatively) weak Deathmark bleed.
2 Likes
Finally I can reply to my own threat…. Been suspended for a few days. Some of you can’t handle humor.
Anyhow…. I have tested and can confirm now.
One question though my friend. Assassination doesn’t have a lot of cc like sub, basically kidney shot is what the enemy swallows during your burst…. Basic opener is
Mfd-kindney-garrote-rupture-exanguinate-DM and so on.
Wouldn’t it be better to open with
Cheap shot-garrote-rupture-mfd-kidney and the rest? I feel like the enemy gets placed in stun longer and if you take the talent that when you cs you get Alice and dice and kidney refunds energy…. Is a win. ?
My personal opinion (which isn’t worth much I regularly cap out at 1800), is that you should toss out the idea of the opener.
Openers don’t kill people. “Finishers” do.
You will rarely if ever kill anyone will a well executed open. I don’t even have a set open. What I do have set is the “finisher” which is very different from an opener because I can count on a few things. 1) Already having garrote and bleeds up. 2) Already having Slice and Dice up.
Mess with the target dummies and figure out how to get the most damage possible in the shortest amount of time. Play around with order of skills. Test. Personally test.
Assassination at the end of the day should not have a distinct opener. Facing multiple casters? You’re probably opening by garroting 3 targets. Facing no casters? Well maybe you only bleed 1 or 2 and stun a third. Or maybe you Stun all 3. Or maybe something in between. It all depends on what you are facing and what’s happening.
But I would also be mindful not to do the CS>garrote>rupture>mfd>kidney because doing so will have Kidney being used while the stun diminishing return from CS hasn’t worn off yet. You could do that for a “finisher” but only if you feel relatively confident that the added stun will land a kill despite the DR (and trying to do so will likely also take vanish to execute).
2 Likes
Thank you for the advice. I failed to mentioned this is mostly for wpvp bursting and what not. You’re correct, in arena games vs skilled players you ain’t one one shotting anyone. I do 100-0 ppl in the open world very fast.
Correct about opening with cs and then kidney.
Looking for ways to improve my opener for so far mfd kidney and the rest seems to work well.
For world PvP a lot of the time I’ll just garrote, ambush, ambush, because stuns in Wpvp often seem wasted since it sometimes takes people 2-3 seconds to react anyways.
Kinda depends on the activity of the victim. For World pvp you really don’t have to overthink it too much. Often just having some spare CP and Garroting, Rupturing, Deathmark, Vanish (with master assassin) is more than enough to kill people.
I’ve asked a million times and never get a good answer. How do you. Some use of master assasin as a sin rogue? First 3 seconds after stealth are abilities that don’t matter if they crit. Won’t do much anyways.
It’s not a great talent all the time, but it has 2 use cases.
Say you have the target Deathmarked, x2 garrote, x2 rupture, x2deadly poison, bone spiked, and have used Kingsbane. You also have mutilate talented for the bleed.
That’s +20% base damage from Lethal dose right there.
At that point you can just Vanish as a DPS cooldown to get 30% extra crit on every single one of those dots for 3 seconds and that’s also 30% crit on top of base crit on top of the 20% flat damage increase. It will melt.
The second is simply dotting and vanishing. While you stay in stealth, the crit bonus is permanent and applies to all active dots. I regularly can get top, or near the very top damage in in epic battlegrounds just using indiscriminate carnage, MfD (its technically a waste but its about quickness) garrote and rupture then vanish immediately. Doing this nets me x8 empowered garrotes and x8 ruptures worth of damage with about a 60% crit rate for the entire duration of the dots.
Another use case for MA is if you are speced into Shadown Dance. Your Ambush and attacks will benefit from the extra crit during those 6 seconds. Not sure how competitive this really is, but it’s an option.
1 Like
I wonder if there is a build that lets you son efficiently ambush…. Although ambush isn’t empowered as shadow strike and Evicerate from mastery in sub.
Outlaw has an ambush build but wonder how you could do it here
It does get a 20% damage boost as nature damage though (talent).
Def, just not enough to make a build about it and think it’ll do half the dmg as the other sin builds.
1 Like
If you take blindside as assassination, it’s not for the damage. It’s for the free CP generation.
Rehk great advice overall, Mathias Shaw would be proud
The exsanguinate and Deathmark interaction needs to be known across all rogues. Pikaboo keeps using exsanguinate after DM in some videos of his sin games…I just hope people following don’t copy it without knowing the interaction (but I’m sure many will and just harm there output)
Exsanguinate is severely weaker now with that 3 min cd as well, I’ve personally stopped using it and went for the extra crit from stealth. Garrotte and ambush can reward up to 5 CP to then rupture and keep MFD for a kidney.
1 Like