We’re well into TWW and DKs continue to suffer from common issues on every spec. These gameplay/QoL issues still exist despite the DK community asking for dev attention as recently as the last alpha/beta. As a long time DK player who plays to a minimum of KSH/AotC/Rival most seasons, these are the frustrating issues that continue to plague the class.
Burdened with Button Bloat
Unholy
Unholy can barely push out its cooldowns before most mobs are dead in M+ unless you’re doing higher keys. Even then, this has pushed most players towards the scythe build that completely drops Apocalypse and Vile Contagion.
Raise Abomination and Dark Transformation - both pet CDs that apply diseases and wounds. Abom also takes away Army of the Dead which is not great for our class fantasy.
Apocalypse and Army, both cooldowns that summon a bunch of ghouls. Apocalypse itself continues to be less than impressive even when supported with multiple talents.
Vile Contagion simply exists to spread our wounds and eat up a GCD, just why?? It should be built into DT or Festering Strike should apply wounds to multiple targets by default. This ability does not need to exist.
Unholy TODOs:
- remove Apocalypse and change its talents to allow for the continuous summoning of fodder undead given a proper rotation
- picking Abomination and Gargoyle adds them to army, tune as needed
- Vile Contagion placed in the trash where it belongs
- Festering Scythe changes Festering Strike to a wound cleave by default and its proc changes damage type to shadow (bypass armor & mastery)
Blood
Blood DKs need to juggle threat, positioning, and survival. It feels like they’re spinning one too many plates currently.
With Bonestorm and Tombstone being on the same CD and mainly serving as CDR for Dancing Rune Weapon, it feels like we’re pressing the same button twice.
It would help if Dancing Rune Weapon was either off GCD or its weapons cast blood boil automatically when reaching their target.
See next section for Death and Decay.
Frost
While Frost might not have traditional bloat like the other specs, it still has issues with its abilities.
A lot of the time we don’t pick up abilities such as Frostscythe, Chill Streak, Glacial Advance, or Frostwyrm’s Fury. While I personally could do without GA and Chill Streak, many players enjoy iconic abilities like Frostscythe and FwF but can’t pick them up due to tuning or tree limitations.
The least exciting cooldowns are resource management buttons, which Frost often picks up 2 of in Empower Rune Weapon and Horn of Winter. This is not particularly fun, especially when Frost DKs are frequently ignoring RP management outside of Breath.
Death and Decay Cleaves our Sanity
Blizzard we begged you all alpha/beta to remove the [horrible] Cleaving Strikes playstyle that you’ve slowly added to all 3 specs. It didn’t feel good when you added it to Unholy in Legion or to Frost in SL. The 4 second extension “fix” does not change the fact that it makes all 3 specs feel bad to play in AoE.
This requirement was removed for Ret Paladins and Mages. The only other specs that continue to suffer through it are DKs and Prot Paladins, who also actively hate it.
DnD does very little damage/threat by itself and only exists in the rotation to enable cleave. An on-GCD cleave enabler that costs a rune and has positional requirements really sucks!
There are so many other ways that each DK spec can cleave. Unholy has diseases/wounds, half of Frost’s kit already cleaves, and Blood just needs to have Heart Strike changed to a Revenge-style ability. Please get rid of this and restore DnD as a utility skill (slow, stealth break, etc.)
Festering|Frost|Consumption-Scythe
I’m a big fan of the scythe abilities for DKs because they’ve injected some much needed flavor to the class. Unfortunately the only one that truly feels good is Exterminate in the DB hero tree, because it looks good and functions well.
While I’m really enjoying the Festering Scythe build for Unholy, it has problems:
- its wound cleave feels like should be part of default Festering Strike
- the 20 wound proc has a low duration and popping wounds while its active does not contribute to the next proc
- the proper way to maximize its build is to waste a TON of resources (wounds and RP)
- it has no actual scythe animation, just a barely noticeable purple swish
Frostscythe has a great animation and was feeling very good at one point in the TWW beta but it was nerfed out of existence…so it continues to go unused since BfA.
I’m grouping Consumption here just to point out that it could be Blood’s scythe attack, but it has a very weak animation like Festering Scythe. It would be great if it was buffed, functionally and visually, to be a more prominent part of the rotation.
The Worst Execute
Last and certainly least, we get to Soul Reaper. It’s probably the worst melee execute in the game. It’s pretty annoying in both PvP and PvE due to the lag between use and damage, and it interferes with the base rotation on top of doing underwhelming damage.
Considering the above and factoring in its non-existent visuals makes it so that anyone who is using SR, is doing so begrudgingly.
While I’d love to see SR get major improvements, if the devs can’t think of an interesting way to make it better, just get rid of it and compensate for the damage. I promise you that almost no one will care.