Death Knight going into Shadowlands

How would you like to see it changed? What skills to return besides the ones we’ve heard about?

I’m not interested in hearing about 2-handers, unless it truly is a part of a discussion for improved class design.

I play Frost mostly, but am interested in hearing about any DK spec. I haven’t played DK besides BfA, so I want to hear opinions! :slight_smile:

If they were going to bring back what I would want then a lot of the class would just need to be reverted. Damage of certain abilities scaling off of diseases on the target, Blood Tap to fill in dead spots and then some shifting of damage numbers.

I would also change Frostscythe to replace Obliterate and get rid of the scaling damage on crit. Basically making it the aoe option if you know there is going to be cleave. Get obliterate as part of the mastery through some sort of armor shred or just completely changing the mastery so its not just “increases frost damage by x%”. Obliterates biggest enemy is armor the more armor a mob has the less it is going to do and the more appealing frost damage becomes.

BFA isnt that far off of what Frost was besides some new talents, its just a very very watered down spec, but all specs are at this point.

1 Like

I want to see stances and hybrid specs brought back, though I doubt that would happen.

So more realistically, I wanna see Army of the Dead brought back for frost and blood, and have the ghouls once more taunt for blood spec. I’d also like to see our plagues back regardless of spec, but your specs plague does the most damage. I miss the old DK from wrath.

5 Likes

Everyone does. I miss the old shadowfrost build that got nerfed into the ground and I miss the death and decay glyph that they hotfixed.

The real hidden OP was the Hemoplague build that focused on blood and unholy. It was one of the highest damage output build for tanks at the time.

Blood caked strike for Unholy, Frost blades from Legion for Frost. Haste now scales our dots. Old Wrath rune design so we don’t need garbage band aid talents to cover for bad design in unholy and Frost.

Death and decay goes back to 3 runes with the fear effect from Wrath.

Stat scaling for both specs needs to be adjusted, crit/hase for unholy and mastery/verse for Frost. When I say adjusted I mean buffed.

Scourge strike either needs a huge buff or it needs to be pure shadow damage. Same with festering strike. Obliterate either needs to be pure Frost or buffed. If the element damage is to remain mixed then armour penetration needs to be added to both baked into mastery.

There is too much throwaway in both talent trees, meaning talents you’d never use because they are bad in every situation. First has less but they are still there. Examples would be Vile Swarm for unholy and Icy Talons for Frost.

Rant incoming. I’ve just been thinking about this so much lately and creating this post and seeing responses makes me worked up lol.

I’ve dabbled in almost all dps specs at one point or another and design has really been bothering me.

There are so many inconsistencies, oversights, downright conflicts within class design in WoW. Like Frost DK has no baseline aoe runic Power spender. How could that not improve the feel of playing the spec in dungeons? There are things like this over all specs in the game. Random class resources that only affect one thing (Arcane Mage comes to mind), why not add more decision making or build-up within the burn/conserve playstyle? One singular button cannot create excitement.

Adding systems upon other broken systems (essences and azerite and now corruption) makes it nearly impossible to balance baseline classes…therefore they probably don’t see a point in adjusting talents or skills at this point. It’s sad, because I feel most people would not have minded azerite armor itself if the unlocking process had been changed and the baseline classes were thoughtful and well done. Why not spend time doing that instead of essences and corruption? Needless work no one even asked for that creates even more imbalance.

There has to be devs considered “class designers” at Blizzard. These people assumedly were trained, went to school, or had some huge inspiration/growing period where they fell in love with and learned about game design. How on earth they don’t have the desire to create a better product for their paying customers who want to enjoy what they create, I just don’t understand. Hell, we’ll even stick through it when it’s bad.

Rant over.

3 Likes

Because activision had to simplify things for the non educated players of this game. It’s a mistake they made a caused a lot of players to leave. We didn’t want CoD perk points we wanted our talent system. The current system is trash imo.

1 Like