Death Knight Class should have been Necromancer Class

With a Death Knight spec.

Change my mind.

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No thanks.

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Can’t change minds of most folks here.

But DK’s DO have a necromancer spec…it’s called unholy.

Summon swarms of undead? Yes
Spread pestilence and disease all over the place? Yes

You can even spec into clawing shadows allowing you to do damage from range and many of our attacks are spell-themed.

But just because I’m right doesn’t mean I expect you to accept it and have your mind changed.

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I know I play one.

I even themed my DK to appear more as a Necromancer Melee Caster…

Would have been nice for it to be the Class instead of the spec.

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Death Knights should have a caster necromancer spec, it would even be lore friendly (Second War death knights). Intelligence plate exists already. Unholy only summons undead on two long cool downs. One of them in particular is way too long.

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I would rather my class not be gutted when it literally is already the theme players want already.

The core problem is WoW has too many specs and since each spec has to be unique, competitive, and special, there actually isn’t too much room to add straight up new classes without blatantly ripping off or gutting existing ones.

Unholy DK’s are necromancers. Trying to make them more “caster” and play into the endless swarms of undead doing their work is literally just a demo warlock with undeads vs demons.

So maybe then it “makes sense” to turn demo warlocks (back) to merging with the soul of a demon to physically augment their form and take on traits of the demon and caster…oh wait now we got demon hunters…

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Both classes should be playable, just like priest and paladin are both playable.

Necromancer is way overdue.

All you have to do is get creative.

Death knight unholy spec is a necromancer spec. No, necromancers don’t have to go around wearing creepy black cultist hoods and robes and be hunchbacks, and have a scary evil face.

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Can’t change whats not there

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Necromancers have too much potential to limit them to a spec, make them a fully fledge class

I can’t. You’re not a Demon Hunter.

I’d love to hear your creative idea on building a “necromancer” that doesn’t touch on DK’s, warlocks, or mechanically any other spec.

I agree. We totes don’t have any spec that summons undead minions, spreads diseases and plagues, and casts shadow/nature unholy types of magic…like say coils of death shaped like skulls.

I can build a necromancer spec though. For one, it has to have an undead servant that we can regularly empower. Next, we need a spell that consumes let’s say runes and for each rune consumed (up to 4), we do a blast of energy and summon a bunch of little imp…err geists that chuck rocks at our enemies. They don’t last very long though but we should have a spell that slams them into an enemy and explodes them.

We should also have a spell that summons a pair of fel mutt…err skeletons that charge an enemy and start whirlwinding and smacking enemies with bony limbs. They also don’t last very long. Maybe one of our cooldowns can be an infern…err abomination that does pretty significant damage.

We should have a spammable attack that builds up our runes and a proc that can do 2 runes. Maybe a curse…err disease that lasts a decent amount of time.

Totes will be a unique spec guys. Definitely not a copy paste of any other spec.

Hashtag eyeroll.

What I love about this comment is that it’s based completely around the idea that if a Necromancer class or spec was introduced, you assume that it would be a shameless copy and paste of another spec. I don’t understand this elitist negativity you have.

Could they screw it up and make it feel uninspiring? Sure, but are they capable of making a unique class that doesn’t take away from other similar classes? Yes they are.

The fact that you have already decided that it wouldn’t be good is a pretty bad mindset to have.

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Eh, there’s two great write ups on mmo-champ that I’d happily play.

Mine is an abomination (or other large undead) controlling tank spec where your character becomes a casting minion.

a frost/death/etc caster spec that you do in lich form (so many lich models to use now, same as abominations)

a minion controlling dps spec, that instead of summoning things you focus more on support for your minions. The necromancer passively summons the dead because it’s such an easy thing, so instead they consume those passively summoned skeletons to cast their spells (bonestorm aoe, bone spike, etc) or upgrade them into more powerful versions to command as needed (mages, archers, knights, golems). The warlock summons, the necromancer focuses on supporting his undead army and not the summoning. Skeletons used in a similar way as death knight runes.

Then a blood/flesh crafting healing spec.

4 specs to mirror the druid.
Skeletons could be worked into each spec as a passively summoned casting resource.
Tank uses them to mitigate damage and cast other spells.
Lich could also consume them for spells.
Minion master does the same but also upgrades them into more powerful form to do his bidding.
Maybe the heals one could turn them into additional sources of healing…

One thought was a bone golem could act as an earth elemental for short term tanking.
A blood/flesh golem that does damage and splash healing to allies around it.

No reason any other class has to be changed, but there’s no reason you can’t have similarities as well, we’ve already got those.

The two write ups by the same person on MMo-champ were pretty good too, fairly different from my suggestions. They were much more indepth as well.
One had more of a plague doctor spec to it as well.
Plague spells could be worked in to the lich and minion master specs too, but doesn’t bother me if they weren’t a focus.

The above is plenty different from a death knight as well.
We’ve got priests and paladins, and warlocks and demon hunters…no reason we can’t have two classes that use death spells in different ways.
I’d also like to see some classes that actually use the void as well. It’s very underrepresented.

I’d actually like to see a glyph or something that changes out the undead summons that an unholy DK does to spirits like Arthas summoned from Frostmourne. Would be a neat visual change. I’ve played a bit of unholy DK and find the summons to be very clunky. The 1-2 constant ones are so much more useful.

Id’ rather the minion master’s summons to be persistent, have a number of slots they occupy, maybe better ones like golems would occupy multiple slots for balance or those could be timed. Then it’s up to the necromancer to replace them as needed for other versions or to use for spells.

The death knight isn’t nearly as skilled at summoning, so theirs fall apart other than the 1-2 they can manage to keep together.

You see it a lot on the forums. There’s a serious lack of creativity.

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I always play a necro in whatever MMO I play.

I decided to roll an unholy DK last week, and I gotta say… it definitely has that necro feel. More so than I’ve experienced in quite some time.

I just wish you could swap in a 2H staff, and go full range. The 2H sword is totally cool in itself, and I am really enjoying the playstyle, but a staff would have been a nice option.

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You can go pole arm for a kinda staff vibe. I’ve transmoged mine into this sickle. I’m also transmogged to the starter gear because i like the caster look of it. Still, it would be nice if there were a staff and cloth option for unholy.

Think a Melee caster in Cloth using a Bone Armor type spell that uses pets to grab aggro and deal the bulk of the damage while apply a variety of disease debuffs and pet buffs.

So a plate and cloth wearer on the same class?

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I’m sure we’ll never see the Necro class added to game, but if they brought the D3 Necro to WoW, it could easily become the most played class in WoW. Their skillset is a lot of fun to use, and the visuals and animations of their abilities are pure goth aesthetic.

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Yes they do.