Hello, my fellow enhancement players, I have come here to inform you that there is no way doom winds doesn’t get nerfed. My shaman is currently topping out at 10k dps, and through its use globaling players in arena skirms and bgs. I have 4 vs 1’d so many times by just tab target instant killing people.
So what I would like from this thread is a moment of silence for the soon to come murder of fun that blizzard will surely strike us down with in the coming week. Just as MoP enh Zap was removed so too will our beloved doom winds. Thank you for listening.
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Given the insane price for legendaries at the moment, I think it’s probably wise to wait a bit to craft any legendary until it’s absolutely needed - especially with raid not until next week.
Feel like if Doom Winds gets nerfed many other ppl will see nerfs.
TBH, this game needs less nerfs and more buffs. IF anything, Blizzard can add some reduced effectiveness in PvP, but anything more than that will feel very bad.
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As a pvper, if they reduced its effectiveness in pvp I think that would be a bad idea. Enh is very glass cannon atm, your squishy asf, but let me press my 5 globals to pop all my stuff and than don’t pop a defensive immediately and I’ll kill you instantly. If doom winds gets trashed enh will not see play, because it’s scary enough and short enough of a CD that you can set up around it, and outside of cds enh tickles.
Besides other things are performing just as high atm. It’s very much “if everyone is broken, than no one is broken” atm and I like that.
Man, enhance is sounding better and better! Now if only I can bring myself to grind PVE for it…
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Hope they leave it in. Sounds like actually fun gameplay on enhance for a change.
I haven’t tried it yet personally, but it sounds fun in the sense that it’s an easy cooldown to activate and that it’s powerful. Yet it does sound a bit awkward to control and line up with your other cooldowns, since it has an internal cooldown of one minute and it’s tied up to an ability you’re using fairly often for non-cooldown related reasons (character/enemy positioning and all that). So I can see the buff being applied somewhat unexpectedly throughout a fight and without synchronization with your other cooldowns.
All that said, the internal cooldown is only a minute, so chances are it won’t be too hard for it to overlap with your other cooldowns. But a nerf could still push other legendaries with better synergy/control into the top tier discussion, for sure.
According to some top enh players, the frost witch one is near as good as doom winds, and if you haven’t tried doom winds yet a recommend it. It feels great. Also the whole issue with the totem you don’t really feel too much, because you normally blow ur load on the opener and any totem adjustments you need to do right after that you can do freely and than use it on CD when the debuff falls off, and because it’s a min CD and you use it on opener with your other cds it usually lines up perfectly with everything as well as just being a great stand alone ability. You just gotta force yourself out of the habit of pre dropping the totem before a fight and your golden
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Yeah, I’m sure my concerns are overblown. Definitely the one I’m most interested in crafting atm, for sure. But the Frost Witch one sounds super interesting, especially when combined with the Focused Lightning conduit. And, personally, Chains of Devastation sounds interesting for some kind of hybrid spec - like running a dungeon without a pure healer.
god i need gold
Even the spirit wolf one for single target looks good, with the spirit wolf talent. Spirit wolf still ends up my top dmg on some fights since the buff.
Overall enh has a lot of interesting leggos, just wait till we’re able to wear 2 of these lol.
doom winds isnt much ahead of elemental blast for damage. its a higher burst window but the overall damage is about the same. topping out at 10k also means nothing. the burst is high, sustained is above average. we fine.
Without a raid boss to test that on yet, I don’t know if it’s fair to say that elemental blast is almost the same as doom winds. From just current content and pvp, I can tell you doom winds is miles ahead of ele blast, and this is without the wind fury conduit from de other side that I have to farm for tonight. If you hit the right RNG with it, nothing catches it at all.
TLDR; Doom Winds isnt that good. Witch Doctors Wolf Bones is better.
You can sim it without a boss to test right now…
Doom Winds wants heavy up time on bosses, which we wont have. All but 1 boss in the upcoming raid requires heavy movement.
Even without Wolf Bones, my sims are showing just about the same dps on a heavy movement boss with elemental blast vice Doom Winds.
Over the course of a 7 min fight elemental blast is doing just under the amount of damage that windfury is doing with doom winds.
the elemental blast build will also just be hands down better if you build witch doctors wolf bones, and it will be better for raiding. More up time on feral spirits is going to mean more maelstrom weapon stacks, which will mean more spells that we can cast while we run about a boss arena.
On the topic of pvp, it doesnt really matter. It looks bad being able to throw 20k damage at someones face in 3 globals. But its a very short buff that people will learn to watch for and work around. i expect people in pvp will be using a legendary like Legacy of the Frost Witch, Judgement of the Arbiter (for 3’s cleave), or even Chains of Devastation for healing our team.
You may be right about the pve if the sims can be trusted who knows atm.
For the pvp side of things people will learn to look out for it, but it simply won’t save them atm, it’s a choice of when the proper time is to use it. It’s like mop ascendance, every knew about it, didn’t help them not get globalled by it tho. (I’m talking at any rating lvl from low to the 3000s). A good team isn’t going to just pop it without controlling some of the factors that may hinder it. The problem with frost witch in a pvp scenario is it’s consistent, semi controlled, but actually requires constant up time for full value. Something enh shamans do not really get as a pretty low mobility melee. Because when bursting one extra stormstrike regardless of the 25% dmg buff will not matter to target you may only be able to hit for 5sec at a time. Atleast doom winds you can be patient and choose when to drop it. Also for the healing legendary, currently enh does no damage outside of cds if you went this you would simply die in a stun regardless atm and do no dmg on top of that.
I mean DW is a 10 second buff, so you need to have 10 seconds of uptime every minute… if you’re dropping it right before a movement phase you’re kinda just trolling yourself.
We have no idea which one is better currently because we don’t have reliable sims
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I wanted to go Legacy of the Frost Witch for PvP. I like the burst capability with it in just a few globals, however the more and more I read, the more I PvP with lack of defensives, the more it seems like Doomwinds maybe better in principal in PvP. As much as I would rather not have to take FFW… yet again…
I’ll probably go with the spirit wolves one… maaaybe stormstrike possibly? I’m not too sure but I dont really want to be forced into doom winds, I play enhance because I like the battlemagey gameplay, so I prefer buffing maelstrom when possible.
If we take elemental spirits, is it worth it to go into the fire talents to take advantage of the fire wolves?
Ya cause your only real defensive is healing so running ele blast in pvp means you either give up healing to do some more damage or give up damage to heal. Doom winds doesn’t have this issue cause it doesn’t cost mealstrom to do it’s dmg.
All three specs seem to be performing very well right now. It makes me nervous.
I fear that the only way to remedy this would be to have LotFW refund some stacks of MSW. Or buff the damage that it gives Stormstrike so the damage loss in put into our melee.
Still waiting to see what they do though balancing wise before crafting.