Players are lazy because they are complaining about bad cave location placements is a pretty dumb take.
Youâre not missing out on much.
Got to Warden Entrix last night and participated in the kill for a princely reward ofâŚbupkis.
Same with Volcannak.
LOL, you for got the part:
*run out of vigor while flying in circles looking for the entrance and have to perch on the side of the stupid mountain while waiting for it to recharge.
As someone who already hated dragonriding with the passion of a thousand burning suns, this new zone and all its inside rares amazingly made it even worse.
Doesnât bother me as a Paladin. Half the time I just fly straight into the rare room before I get Dismounted from Dragon Riding. When that does not happen I just run past the trash and into the rare room. Not really much of a problem.
Alternatively, TC could always snag Invis Pots if they really have that much of an issue.
Itâs almost like you need to actually learn things about the zone or something.
You canât navigate a single hallway? Itâs not like the rares are deep in a labyrinth or anything. Most of them are sitting just inside the cave entrace.
The only one thatâs a little dicey is the Ghazrilla one, but once you figure out where the cave its a straight shot.
OP doesnât know how to navigate the island. The patch doesnât suck because the OP canât manage overworld exploration. If some of the people Iâve seen playing this game can do it, the OP can. You just want to rag on 10.0.7 because you can, not because of what it actually is as an interim patch.
get skill gapped
Sounds like a skill issue.
Thatâs the problem - you have to take the stupid transport pad that doesnât work when you are in combat. Not every class can drop combat, nor can every class just solo kill a bunch of elites. Which is why I donât bother with Warden unless Iâm either in a group or thereâs a large group farming in the area, so they clear the path for everyone else.
If you die in there, you can fly in there and the graveyard is immediately outside.
So just take the suicide express if you must.
And/or just wait for the zerg of players going in and just follow them, theyâll have aggro not you.
It doesnât take long to learn. If you are really desperate buy the ancestors buff from the Centaur emissary so you can get there early.
Oh please. Its apparent you never played a challenging MMORPG. Even classic WoW rewarded you for nothing in comparison to the older games.
I mean you could solo to cap. You could die with no punishments. You never had a fear of losing your gear if you couldnt make it back to your body.
If you need to get somewhere, just run there, die and rez at the nearest spirit healer. No having to start running across the continent again if you died in the middle.
Who said the hallway was the problem? Like I said in another post, make it like a quest objective where the marker takes you to the entrance, than adjusts to the mobs location.
This zone has the same stupid issues as Vashj 'ir except yin Vashj 'ir you didnt have to deal with vigor and sitting waiting for it to recharge while you try to find an entrance in a 3d environment.
Yeah, I liked flat maps tremendously better