Dear Devs: One of the Key Differences Necromancers could stand out from Dk's

Necromancers can tame any humanoid or bug npc by killing them first and use their reanimate ability that resurrects and tame their new minions.
Also, after the minion has been resurrected,they will now have a blue shadowy mist look with glowing eyes just like Betsy in Drustvar or the possessed goats
in Hallowfall.

Necromancers can visit previous expansion zones and ressurect
humans,elves,orcs,trolls,gronlings,gnolls,Vrykul,hosen,bugs,Humanoid or Bug type dungeon bosses…

Along with their three skeleton minions ( equivalent to demo warlock imps) necromancers can have three resurrected minions patrolling with them as well…most of their other abilities will be summoning additional Nerubians ( equivalent to demo warlock addition demons)

Also Necromancers will have a Deathgate (Location: Maldraxxus) to visit their “butcher block” to stable their reanimated tamed minions…

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Thats a cool idea.

But it should be a DK glyph or mechanic.

Thus the issue with Necromancers. Any cool mechanic should either be given to DK or Warlock. The grounds of raising dead / summoning monsters is covered.

Why would necromancers have drust magic effects

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Just like light bringers of Azeroth , you have a Paladin ( Melee) and Priest ( ranged)

same with the Lich King and Scourge They should have a Melee ( DK’s) and a ranged
( Necromancer)

Sorry, what abilities are exclusive to Drust?

Yeah, that wasn’t my point… I used that for an Example to show an effect of the NPC being reanimated and now being controlled …it can be another visual effect but effects sometimes tend to be used more than once …for example i mention Besty the pig and the goats of Hallowfall