At low rating, you get DPS in full honor blues, but occasionally, one of the DPS in the game will have full conquest, enchants, gems, set bonus, etc. The team that gets that DPS ends up winning 100% of the time because he INSTA KO’s anyone with his 30-50% stat advantage in a high burst low survival game.
This means you go 3-3. This means you don’t gain rating. This is why healer’s dont queue.
You know KMMO’s have scaling in ranked PvP? Yeah, pay to win KMMO’s have better fairer balanced PVP than your game. That’s laughable.
Remove gear from ranked(all PvP, honestly) and keep it in PvE.
It’s really nowhere near that high. Also full blues are enough to body most people at 1600 in opener.
Yeah, definitely rough zoning in and watching the one dps with hands beat the worse players like pinatas.
Honestly full blue geared alts with crafted pieces have felt so good I was almost convinced they had some hidden scaling to further reduce the power gap or something.
Autoattacks don’t have set bonuses or procs(usually), it’s the most accurate number to see gear damage differences.
Look at the average auto-attack damage of full honor vs full conquest, it’s around 30%, every single time.
RPGs should revolve around creating living worlds that players can impact with their “collective” decisions whether it be through politics, pvp, city building, etc…
I’m tired of the themepark nonsense we’ve been fed for 20+ years and the bare bones generic survival games excessively focused on every tiny detail like needing to eat food every hour.