Dead game mode?

Is this version of WoW dead? Ever since Tinyviolin’s Judgement Day, it feels like its died off

I don’t know, maybe? Maybe not. But it could be. Guess you have to find out for yourself, Seouljaboi.

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If you play alliance on defias or horde on skullrock you will find plenty of people around. It’s definitely a more quiet, low key kinda vibe though :expressionless: I like it

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Tinyviolins “judgement day” had little to no effect on HC. The only big event that affect on HC was SoD release. HC isn’t popping off but has held a healthy playerbase.

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IMO the climax of HC was around the time [censored] killed KT. Most HC players joined after official. Griefers like [censored] are only known by a minority of players that played before official.

yes, it was created to shut us up. it worked. now they can move on to the things they actually want to do with the game.

Hardcore is inherently a loner mode. While it may be fun for people with guilds full of people to group up and push through to 60, the mode is really about proving to yourself that you can go the distance with no redo’s. So, it’s really not for everybody and will never hold onto a mass appeal, but that is fine with me.

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HC was never going to have a large population however the drop off has little to nothing to do with that griefer, at most he impacted a few raiders, and raiding was never a big thing for the majority of HC players.

Much of the initial hype which drew higher populations to the HC servers were that it was a fresh server which always increases the population for a few months, some streamers which jumped on it for the hype but which soon migrated to the next new thing along with their followers, and the HC Add-on which fooled a large number of people into thinking they were HC, when in reality they were weren’t and needed the constant safety net of appeals.

With these players gone, what’s left is the more true HC players which are here because it’s actually HC, and where there is a low but solid population.

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If healthy playerbase means losing most likely around 99.9% of the on release players then I bet it is as healthy as ever.

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Not dead. I raid multiple times a week on Skull Rock.

I play both horde and alliance on Defias Pillager. Alliance is very active. Very easy to find groups for dungeons/quests while leveling and LFG is always active. Horde is definitely smaller and harder to find groups but during primetime there is usually stuff being run. I’ve been able to run every dungeon from RFC, WC, SFK, and BFD on my fresh mage I’m leveling. I wouldn’t call either side dead.

I just rolled and having a great time trying SSF. :person_shrugging:t2:

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There’s nothing wrong with the HC addon and plenty of people still use it on the HC servers because it has a lot of fun challenge modes :expressionless:

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For that stuff I would agree, my comment was limited to reasons we saw people leave the server and why the population drop wasn’t unexpected, and one of those reasons was that the HC Add-on wasn’t really HC, as you could overturn a death whenever you felt like it, this ability to appeal deaths that you felt were “unfair” such as being griefed, or dying to a lag spike, or any other reason people were able to justify made HC much more forgiving drawing people to the mode with a false idea of what HC was.

When the actual HC server rolled around without any type of appeals, it initially drew many people who had decided they liked HC based on their experience with the add-on inflating the population. Many left when they found the real more unforgiving HC world, to be far too harsh, as all deaths were deaths, and where fairness was never a consideration.

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