Day 1 SoD player. My thoughts on state of the game. LONG

It’s been a long journey. If this were classic we’d be in Nax with TBC just around the corner but thanks to SoDs long phases, we are just approaching AQ.

So as a day 1 SoD player here are my thoughts. First and foremost, SoD is the best version of WoW.

Set in the amazing world of classic, it has a lot of modern quality of life improvements such as class and spec improvements, itemization improvements, and profession improvements.

Unfortunately there has been some critical errors and game decisions that I feel have hurt SoD along the way. Obviously it’s never too late to fix things so here we go

No GDKP: not having GDKP has been detrimental to the game and I’ll explain why. People need incentives to play. When MC first launched people went to MC because they had the incentive to get gear. But once they had all the gear the incentive was gone. There was no need to go back except out of guilt to help guildmates.

So you leveled an alt to 60 but your guild has moved onto BWL? Well now if you want to gear up your alt you get to suffer in MC pugs (if you even get an invite and why would you with no gear?) Ever join a pug with 20 random people who all need gear like you? It’s a terrible experience. Do it a few times and if you haven’t quit your alt I’d be impressed.

Now with GDKP, you have incentive to run MC every week whether it’s your fully gear T2 or your fresh 60 and thanks to the beauty of the Gdkp system, the less geared you are, the more desirable you are for the raid.

I guess from my point a view, anything that increases player participation is a good thing. As far as gold selling/buying… I don’t know much about it but I do know that’s blizzards responsibility and the player base shouldn’t have to pay for their lack of ability to control the gold farmers and buyers.

Class imbalance: while SoD has done amazing things to make every class and spec great and fun, some classes have gotten way too powerful.

For example Paladins being able to bubble and be immune to all damage and crowd control effects, while still be able to do full burst damage means they have 5-6 seconds of unmitigated damage in a game where you’re dead in 2 to 3 seconds. Oh and if somehow you manage to survive the bubble, then boom! you’re stunned for 6 seconds. Manage to survive the bubble and trinket out of the stun… then boom! now you have a deal with a full health Paladin and if you somehow get him low, BOOM! lay of hands. Now beat him again.

To fix this they should do 50% damage and healing reduction in PvP encounters along with further damage reduction of paladins and priests during their bubble and dispersion windows.

On the other end, most classes have been given a gap closer but hunters still have a dead zone where they can’t use most of their abilities. Why is that still a thing? PS, I don’t play a hunter

Lack of LFG tool. This is sod classic. A version that is not pure classic yet we’ve had to use a crappy lfg addon to organize and find groups. Why not put in a lfg tool like mythic + in retail? (PS that is not dungeon finder)

Extremely long phases. As I said in the beginning, SoD has been out for 12 months and we are still not in AQ. If this was classic, we’d be in nax getting ready for tbc. People only have a certain amount of attention spans before they get burnt out.

I often wonder how sod would have turned out if MC came out only a few weeks after launch and BFD, gnomer and ST were all 10 man repeatable dungeons like Ubrs where you could go to gear up as you level.

Rune System: fun the first time around but having to do it again and again with every alt reduces people’s desire to play alts and like I said about no gdkp, anything that reduces people’s desire to play SoD should be eliminated. I suggest after you earn all runes on one character we can buy them on all our alts

Incursions: Incursions were detrimental to SoD and the start of its downfall. On day 1, people who went in there walked out with 1000s of gold in quest rewards and pretty much single handily destroyed the economy.

After it was fixed, incursions became the only way to level from 25-60. No more open world questing. No more dungeon groups.

On pvp servers it became a gank fest with level 60s going there to farm low level and under geared players all day long. It was hands down the worst MMO experience I’ve had in all my 25 years of playing MMO.

How many 10’s of thousands of players quit after that experience? Only blizzard knows. They’ve changed it to a daily thing which is what it should have always been. But even as a daily it’s really no fun. The colour schemes are headache inducing and the quests are boring. It’s still also the best way to level up even if it’s just grinding mobs. I suggest reducing mobs exp and increasing exp rewards and rep to keep it as an optional daily thing you can do while leveling.

Future Uncertain: Where does SoD go after Nax? Do we remain forever on our SoD server or get forced transferred to classic era and lose all of our rune abilities while our gear gets re-itemized back into classic crap? Or do we go into TBC? The lack of certainty really hurts the game as players who might consider giving SoD a try are turned away thinking it’s only a temporary server.

In closing, SoD is an exceptional game and the changes to make it even better are very doable. Thanks to lessons learned in SoD I am confident that if we ever get a classic + it will have all the good things without any of the negative things I mentioned in this post.

Thanks for reading, cheers

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Great feedback and agree with most of it.

Did you enjoy the leveling experience?

Well the game was separated into various phases. The first 2 phases very much so. The 3rd phase with incursions almost ended it for me.

I leveled an alt recently. Was a lot of fun. I think if SoD started the way it is now with short phases lasting only a few weeks with spammable 10 man BFD, Gnomer and Sunken Temple, it would have retained most of the player base

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So in closing, you disagree with blizzards positive findings on gdkps. The removal of them has created a more classic feeling classic. But you want to be paid to help your mates. Classic isnt for you.

You have also only pvpd for 1 phase to think paladins are broken. When for 80% of sod horde have been winning 95% of bgs.

You sound like xtra, spouting an opininion and creating a new thread because things upset you and your way of gaming.

Next time before posting, maybe look up the definition of critical thinking and do some yourself. Good luck friend

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Hmm positive findings? Bots and gold sellers/buyers are still rampant. Very few people do MC anymore cause the incentive structure is gone. Meanwhile on 5 year old classic era, dozens of GDKP MCs happen every day. If the goal is to keep players playing your game, then the no GDKP rule has been a total failure

I’ve been PvPing extensively in all phases. Paladins are seriously broken and need a nerf. I’m horde so I cant speak to Shammy power but I’m in favour of serious damage reduction in pvp for all classes

Spouting an opinion! On a forum with 10’s of thousands of opinions? Say it ain’t so!

Okay [Jennifer Lawrence “okay” meme]

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There will always be bots. If you played classic, youd know the bot problem on sod is no where near as bad as it was on classic. Having BiS gear purchasable with gold will drive up the number of bots. There are other systems outside gdkp you could of suggested. Like dkp.

Again critical thinking. Paladins are strong this phase, because they have been brought up to the same class power shaman has had p2 / p3 / p4. Why did you think you had a 95% win rate during these times? You are right about the balancing being off, the example you used was just way off the total experience of sod as a whole.

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your premise is off from the start. GDKP ban was a net positive for the game. the incentive to play is playing the game. the rest of your guild related complaints involves you being in a bad guild without a community. a good guild does old raid content for catch up and alts for example.

As to class imbalances they are in literally every version of the game. SoD is an improvement over regular classic in this regard as most of the classes are somewhat viable in pve and pvp.

LFG tool is a legitimate suggestion. but the “addon” works fine so its not a game breaking issue. of all the problems it should be low priority.

Runes are flavor content and easily obtainable. theyve already given us ways to speed up the process for the longer ones.

the economy has largely recovered from incursions with gear and consumes being stupid cheap. like economy wise whats your complaint? people literally have nothing to spend the gold on. also pvp happening on a pvp server is fine, people knew what they were getting into when they joined a pvp server.

Why does it matter? you joined SoD with the full knowledge that it was temporary and that the previous season SoM was removed. its fine to suggest permanence but whining for what you signed up for isnt particularly reasonable.

in closing it sounds like you are a retail player i suggest that. all of your suggestions have been to somehow optimize the system towards as minimal time investment as possible. Classic’s design philosophy is around time sinks. you are supposed to enjoy the journey.

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GDKPs are a net negative. Finding MC pugs is super EZ plenty of people still running them for bindings. Gearing up is super EZ with tier tokens, which is a HUGE overlook in your analyzis about it being hard to gear up. Like tier tokens expedite people who are fresh 60s or undergeared.
Also another thing you ignored, farming mats is SUPER EZ and makes crafting to max a relatively easy and sensible grind.

PvP feels very good in BGs. Certain problem specs have been addressed, its not perfect, but its way better than it was. BG PvP is miles better than vanilla. Like i dont know if you quit a month or two ago, but PvP is the highlight of SoD right now and its only going to get better in p6 with easily accessable stam gear from STV and fantastic trinkets such as the 2 minute “PvP” trinket and the 10 second invulnerabilty “burrow” trinket thing on a two minute CD. The devs have absolutely nailed it with all of the trinkets and cosmetic doodads. The cool mounts and transformation items are great fun.

SoD was definitely a bumpy road to get to where were at, but p5 is by far the best phase and from all of the previews, p6 looks like it will surpass it. I love SoD so much. Best version of WoW ever and classic + will be even better. Classic is so back.

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I stopped on your first step “GDKP” because i know you then.

Ppl that loves the game doesnt give a **** about gdkp. Just want the game to be good. Stop pretending you like this game, you just want to make business. Go find a job paw

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Hard agree.

I didn’t personally have this experience. Get ganked from time to time, but wasn’t too bad.

I quit after they announced they were recycling blood moon for phase 3… and guess what they’re doing again in phase 6? And guess what I’m going to do again in phase 6…

Knowing it was going to continue might get me to reconsider the above statement… but the only information they share is via leaks.

I wish I was at all confident in that statement being true.

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I havent really played wow since MoP was released back in 2010ish so I only resubbed bc I was hearing great things about SoD. I never really partook in GDKP’s but I do agree with your assessment of pugs, had a MC HL1 break apart after the first boss so I feel ya there. I think the devs just got sidetracked on all these different projects and gave less and less attention to SoD so the easy thing to do for them is to re-release the same game (fresh) and take one thing off their plate (SoD). I continue to play SoD to get together with the boys and raid once a week but tbh its kinda boring without any new content and AQ is shaping to be the same way. Not sure where my char is going after the season ends, but I don’t have high expectations of where its gonna end up.

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Something tells me you’re in a large guild that still does MC and your alts can gear up that way. You probably have not really done an actual pug with a fresh 60

In the real pug world, no pug raid is taking a fresh 60 to be carried and if they are, they are probably taking lots of fresh 60s which will almost certainly end in a terrible experience. With gdkp, you’d have very geared characters carrying a bunch of fresh alts and the raid would have a 99% chance of being successful.

To give an example… I missed my guild bwl raid last week so I had to pug it.

We wiped repeatedly and couldn’t make it past broodlord…

When was the last time a classic era bwl gdkp raid couldn’t make it past the 3rd boss in bwl?

The experience was terrible. Not just for me, but for everyone else in the raid as well and terrible experiences = less chance of players returning.

Now if this was a GDKP raid, half the raid would be serious players in full bis gear with full world buffs and consumes and we would 1 shot everything and walk away with either the loot we want, or a bunch of gold.

The downside is gold buying and selling. I get that… but that feels like punishing the players because blizzard doesn’t want to invest in actually stopping bots

You know nothing about me. I’ve never done gdkp. I just see 5 year old classic era full of people running pug raids all day and night and it seems like a huge drive for people to play the game.

Set your lfg addon in SoD to Ony and MC. Count how many fresh raids there are in an hour.

Then do the same in 5 year old classic era. There will be 10 times the amount of raids going on.

My baseline metric is anything that increases player participation should be encouraged while anything that reduces player participation should be eliminated.

The negatives of gdkp seem external. Like over the horizon. We have an immediate issue with player retention but we are worried about some big bad gold seller way off in the distance that could hurt player retention even though gdkp is the sole reason why era has been able to retain and sustain a large player base for literally years.

The solution is obvious. Allow gdkp and blizzard needs to do a better job at banning gold sellers and buyers.

That said this is kind of annoying. Gdkp was 1 of several issues I mentioned yet it seems like my gdkp comments have totally derailed this thread

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What a stupid response

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“what does it matter” what a stupid argument

Evade really logging onto a sock puppet to back himself up hahaha.

This is just elron 2.0 asking for gdkps so he can buy gold and swipe.

You derailed your own thread by asking for gdkps. Theres a reason blizzard have banned them in upcoming seasons. There are other systems you could ask for like DKP that dont involve rmt. But you dont want to put in the effort it would seem.

“Ive never done gdkp” if youve never done it you probably shouldnt have an opinion on it. The people that do it know those raids are only happening on era, because the organisers are making $$$ off of it.

Hes never done it, just assumes the raid are full of sweats. Just another gdkper wanting to earn money again. Nothing more, nothing less. Will lie and lie to try and get them back.

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People stopped going to mc when they stopped needing gear from it? Wow bro very insightful. You mean like how its meant to?

If you cant play the game without being paid or invest the time into an MMO then find a different game. GDKP clowns ruin the server, thinking everybody around them owes them and that their time is more valuable than anyone elses. Raids arent meant to be some huge transaction.

What? I have zero issues finding pug MC on alliance or horde. Zero!

Ok, you lost me here. So let me guess you wont be playing fresh cuz they wont have gkdp neither? lol

So out of touch its not even funny.

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There were like 15 MC pugs in the LFG Bulletin Board the other day, most of them Heat 2.

Just lol.

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I dont understand what they think they will accomplish with lying. Those that actually play the game know better. lol