Dawnbreaker needs its own support forum

This place is a mess. Well the boats particularly. I feel like I find new “features” every week.

This week I played an outlaw rogue for a bit. Hit killing spree on one of the mini boats with the magic spiders and fell to my death when the animation put me over the edge. Good times.

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Nice! I don’t use that talent. I haven’t had any issues in that dungeon, either.

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I’ve fallen through the floors several times on all 3 boats while flying. Changing flight styles seems to help. One time I didn’t go all the way through so I was stuck in the belly of the ship. Blizzard was kind enough to design boxes in the doorways so you can’t get out. Have to hearth and fly back unless you have a warlock.

Rarely one of the side adds at the beginning will aggro and start the never ending spawn of other adds. It’s the Wild West in hallowfall.

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I timed a 10 in there and had the only death after my mount slowly floated down through one of the Nerubian ship and every time I used flap upward it would flap and make the noise but go nowhere and gain no speed… It was so embarrassing :sob::sweat_smile::skull_and_crossbones: one of my guildies just laughed at me :sob:

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Careful, I said that and then fell through a boat like 3x XD

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Oh yeah this is the worst lol. Like the mount thinks you’re ok but the rest of the game is like “nah”

Edit: I will say that changing to steady flight style has nearly removed this issue for me.

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The first boss has no animation or any way to communicate her tank buster and ghosting it into another skill is incredibly dumb.
She doesn’t move when she needs to be moved.
Her teleport to tank is inconsistent and unreliable.
The size of the big explosion at 50% and 0% is not the same for the visual and the hit box.
Affixes that require a dispell can spawn at the same time as her dispell debuff.
Insert many boat related issues.

One of the most incorrectly designed boss in all dungeons of the entire 20 years of this game.

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I can see the forecasted tank buster on the first boss. Maybe a graphics setting?

Otherwise spot on with everything else in my experience.

Also not a fan of these bosses that “end” at high health percentages. I understand they’re being setup for raid fights but to lose out on things like touch of death, execute, kill shot or whatever it’s called is kinda meh

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No what you see is the group wide AoE mechanic everybody has to deal with and you added you “after the fact” learned information about the tank buster to it. Nothing in the game shows that the group wide beam AoE has a built in tank buster which also has no animation, the tank literally just takes nuke dmg from not being inside the only communicated mechanic of this ability.

Knowing that something happens, because you experienced it before, doesn’t mean it’s well made or communicated correctly.

If this ability was well made after the initial blast with the beams appearing, a second animation would drop on the tank’s head to show that damage is coming only for him and people would understand from the first time it happens. Most tanks getting hit by this believe they got clipped by a beam, or the hitbox is bugged. No one assumes that by correctly dodging the beam they would get slapped by a tank buster, this is the most incorrectly designed ability in the entire game because it’s misleading due to being 2 abilities in one and only one of the 2 is communicated.

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I have been saying this for months! DB is my go to dungeon every Tuesday… I will do 8 10+ runs just to fill the vault but geez, there are lots of bugs. It seems like every run I’ve done, 147 now I think lol, someone will fall thru one of the 3 ships, usually the side ones, but during my last run, our tank while beating on the first boss, falls thru the floor and is stuck in the bottom of ship. We had to exit dungeon, summon him and reenter. Another bug appears when headed into the church after first boss. We typically enter the side door and when attacking the first pack of adds inside, you will see everything clearly inside, but if you turn a particular way, you will be seeing outside and this will go back and forth depending on how you move during that fight. And what is up with those big purple orbs?? I mean you can position them to go straight down a sidewalk, nothing in the way, yet they will still explode as if they hit something, same damage as if they hit a wall :frowning: . And please for the love of god, fix the LOS issues when fighting on stairs! I can be standing at the top of them attacking npcs at the bottom and all my mouse over macros (fire mage with flamestrike) won’t work. Even standing on the slightly elevated boards in the floors on the ships do the same thing. And the npcs with the purple frontal… the visual DOES NOT represent the hitbox… and PLZZZ change its color… it’s much like the 2nd boss in Mists… everything is blue and blends together, blue arrows, blue fox, blue affixes, blue boss :frowning: . And one last complaint… the first elite (the taller guy that shoots beams) at start of dungeon evades WAY too much depending on how you move him and I have seen the last boss randomly evading to the point we had to kill ourselves and restart the encounter.

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The boats are definitely laggy, but the sad part is with all of this in mind DB is probably still the smoothest dungeon for farming. I almost exclusively run DB and Mist 8’s and 9’s for Gilded Crests. lol

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oh that’s for sure

The initial platform that gets you onto the Dawnbreaker at the start not appearing…requiring a re-log.

Flying to the Mini ships with the nerubians on them - can’t land, and going through the structure instead.

Flying through the actual dawnbreaker…cannot land on the ship.

Mobs pulling through walls thanks to the orb affix

I mean, we’re only halfway through the season, stop complaining guys! Give’em a chance to fix the dang thing! :face_with_hand_over_mouth:

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All you need to look at is your debuff bar. If you see a purple debuff then you are too close.

This is an issue, but the larger issue are the players dropping the puddles on the boss/tank. People should be dropping them away to the point where the tank doesn’t even have to move.

It’s not “ghosting it into another skill”. The damage is directly part of the same ability.

Idk who needs to hear this, the 0% ball doesn’t need to be babysat. Just move on to the next area.

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This is low-key my favorite part. Like casually walking away while something explodes behind you.

Some bugs aside, this dungeon tends to be much smoother than I think most people expected, even in lower keys. Once people started to understand the route, it’s really not that bad.