Dawnbreaker is the worst. Horrible

This dungeon needs to be pulled from the m+ pool. It will just be a key you do for .io and then spin

I was aware of what people were saying about this instance. I did it as a follower dungeon and made the NPC the leader hoping that might help with the not knowing where to go issue.

Nope. The tank just stood there on the deck of the ship because she didn’t know where to go either.

Unless they do some fixes to this pile of s I won’t be entering it any more than I absolutely have to. Cost me like 300 gold in repairs.

4 Likes

I really don’t get the feedback here, honestly… Maybe I’m just in the minority, but:

  • The first phase has you on the ship and periodically popping off it to avoid the first boss’ big death aura.

  • The second phase has you flying down into the town and marks the areas best to land
    with big yellow dots as well as the lieutenants meant to kill with the Rare Spawn indicator to weaken the second boss.

  • Third phase is back to the ship, as dictated by the NPC talking head, and then chasing the boss from the ship at a halfway point to the Veneration Grounds, interrupting its Immune to All Damage bollocks, and finishing up.

Otherwise, everything’s pretty well explained in the dungeon journal.

Just ran it and had zero problems.

2 Likes

Its raid mechanics inside a heroic. The boss itself is actually fought in a future raid and was “weakened” by his fights in Dawnbreaker.

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So, the 2nd boss, I get fighting the lieutenants to weaken him…but why oh why does he have to patrol so flipping close to them so quickly? there’s like NO chance to down one without pulling him.

He should be stationary or something, have the lieutenants patrol.

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Go inside the buildings. The NPC even keeps saying to when you approach one, in a roundabout manner by saying the building name.

Not so fun fact, you can very easily pull through the ceiling in one of the buildings. I’m pretty sure I body pulled the ones on top with vengeful retreat from the bottom floor, unless someone happened to time a different ability that would pull through the ceiling then.

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Every time I’ve tried going into the inn, the boss ends up in there like the Kool Aid man. It might be because someone else pulled him or something but still.

Ran it today. Pretty awful design. Having to mount during a boss fight, fly away and fly back? Dumb. Going in these tiny buildings? (because people are pulling in them) also terrible.

4 Likes

Well good thing they hit like wet noodles. You can also just clear a area to bring them to outside, except at the captain’s house. That one you have to pull inside.

9/10 Boss design, Would definitely fight kool aid man. 10/10 if he actually came through walls midfight with another boss yelling “OH YEAH!”

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they hit like wet noodles now, on heroic where every trash mob dies in 2 seconds. It will be a bit of a different story when you are suddenly fighting an extra pack of mobs on top of a mini boss in a small room in a +12 or higher.

It can be run, but its AWFUL. It’s similar to Nokhud Offensive. I am sure someone out there just LOVES flight dungeons, that doesn’t make them a positive addition to the game.

Lets just have a dungeon where it mixes up all your keybinds randomly, because its a SILLY DUNGEON. It could be completed, couldnt it?

Being able to complete the dungeon doesn’t mean it should be kept in the game.

Yep it’s the worst dungeon in the game by a large margin.

One of my guild mates uses an addon to help with pointing directional flying to help orient themselves (as an accessibility/disability thing) and the dungeon doesn’t let it work inside. Poor guy just can’t navigate inside the dungeon and has to rely on co-flying (which isn’t really practical).

I think they had a cool concept for this dungeon, but in reality it creates so many accessibility problems that I’m dreading this on M+

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holy crap i haven’t even tried the dungeon yet, is it really that bad??

Enrage timer 10 minutes or he unleashes “Drink the Kool-Aid!” and well…you know what happens…

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This should simply NOT be in the season 1 key rotation so they can fix the bugs

I was responding in regards to the confusion. People can like the dungeon or not. I just didn’t understand why there was confusion-based hate when it… didn’t seem confusing at all.

And I will say that I actually thought the dungeon was neat, yes.

This will mostly clear up after the dungeon is no longer new but the first couple times I ran it I definitely felt that it wasn’t entirely clear what mobs were important or not. Also the town is completely littered with mobs so butt pulls happen all the time. It doesn’t matter in a heroic but it’ll be very frustrating when you get shot by something behind you in a key and die for it