Data Driven Feedback for Hunter Talent Trees for 10.1.5 and Beyond

We need something, hunters are in really in an unfinished state and it shows

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I could get on board with that :slight_smile:

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Honestly, I think Multi-Shot and Beast Cleave should be considered a 3-pt talent. Multi-Shot by itself does jack-all for damage. It’s only real purpose is to trigger Beast Cleave. Separating them, without making Multi-Shot a viable talent by itself, is just lazy design. As if they were required to meet the 35 talent threshold, so they just added fluff.

2 Likes

I tried to keep things as objective as possible when reporting numbers like this. Initially, I had an entire column dedicated to “boring” talents (things I mentioned in OP that are literally just “X ability does Y% more damage” ) but I wanted to focus on the exact numbers.

After making gearing up a few alts I noticed how hunter talents dont feel like they have any impact/low value, compared to warrior or pally. It’s really disappointing to see a full dps class be left out like this.

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If only it scaled better…

here’s hoping for 10.1.7 and beyond!

reminder that fire mage gets flamestrike baseline, but BM has to spend 3 entire talent points just to have functional AoE

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Im convinced hunters have such a low value tree its obscene. And the next confirmed rework is rogue so we really are going to have to wait for quite some time here. It’s really demotivating.

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Much like content patches, it’s better if Blizzard took the time to get it right than to rush it out. If we dealt with six years of suck(that’s what we ought to call it: the Six Years of Suck), a few more months isn’t going to make us any deader.

I do agree with this. The hunter base tree on its own is really rough and hasn’t had a major design change since beta. Even before that Hunter’s have been having a rough time other then in times when they were high dps throughput.

Hopefully something is being worked on now so that we can really start to see some meaningful change within the next few months.

In the mean time, ill likely explore some other games/mmos to give my mind a time to rest.

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This is a legacy of the community’s hatred for the class. I thought I had it bad as a Warlock when really, the Warlock had prominence in hardcore play. But it’s the whole Hunters-are-easy thing. But here’s my take: for all time, Warlocks were EASIER than Hunter. Even as I learned in Classic, Hunters are a very technical class. Warlock? That was nothing more than watching dot timers and spamming sbolt.

I was caught up in the anti-Hunter hypocrisy too for a while. I couldn’t touch Warlock after Leg because it was stupid easy: if you gear right and do the rotation right, the class plays itself. So I wouldn’t be going back to the “old country” myself no matter what happens lol. Even if I speak with a heavy Warlock accent, Hunter is still my new home class.

I was a Marksman in Hellgate:London. I even beat the SP game on Normal. This was back in 2008: something of a prophecy there. And now I’m already level 60 as a Hunter in Classic Wrath. That would be my recommendation (although it’s Cata I want next). And I can’t wait for it regardless of what happens to Retail. Despite the flame I got for my “delusional” claims of being the best, I’m already willing to go back to the past and learn and do what I’ve never done before.

As the great eternal prophet Kane would say, “He who conquers the past commands the future,” and “Comrade Chairman I am the future.”

Edit: TL;DR: Hunter is really a beautiful class of skill and challenge that makes Warlock look plainer in comparison. It’s not like Rogue with all the cooldown management(a different set of skills). Getting on Classic to explore Hunter for the first time was amazing the past three weeks. It felt like a NEW game.

So for Retail, I’d do ANYTHING to make Hunters great again(MaHGA?!). If I have to correct the ignorant and rebuke the decadent, so be it.

Though I do agree that hunter when played properly can show some expert skill, I think it’s fine that other classes can be more complex then we are. Warlock, as you provided an example for, is quite complex for demo but simpler for destro. Retribution paladin is fairly easy and a good class to start the game on but holy paladin is quite complex in nature due to needing to manage both mastery range, glimmer and most recently some new abilities thanks to the 10.1.5 rework.

Again, it’s fine to have classes that are more complex then we are. What is not fine is having a class that cannot provide any form of assistance in a raid setting other then lackluster cooldowns and damage.

5 Likes

TLDR - MM hunters can’t use about half of the talent tree because they deal with pets. Also the way the game has evolved the usefulness of traps has significantly declined.

The class tree is even worse for MM. Keep in mind MM doesn’t use pets outside of lust. Here are the useless talents for MM on the class tree.

Useless/Unusable

Kill Command
Wilderness Medicine
Beast Master
Improved Kill Command
Killer Instinct
Alpha Predator
Sentinel Owl
Sentinel’s Perception
Sentinel’s Protection
Intimidation
Roar of Sacrifice

Near Useless

Tar Trap - Only taken to get Tranq shot
Entrapment
High Explosive trap - Not terrible, but costs too much to get to
Binding Shots - See explosive shot and intimidation
Concussive shot
Barrage
Stampede
Lone Survivor
Steel Trap - I know some of you use this for single target DPS, but this shouldn’t exist.

Class trees are a mistake. Other classes have had their class trees diverge from each other (Look at the Paladin trees the specs play so different they each have their own uniqueish class tree, this is how hunter class tress should be treated.)

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I know it’s lesser, but there are also some talents that survival cannot use either, such as Barrage(requires ranged weapon to use) or similarly, Sentinel Owl. Though the abilities are themed well, they are unusable with the way hunter is currently designed.

technically we can use it, it’s just a lot of talent points for no real benefit

1 Like

Class trees are fine, just for whatever reason they have Hunter’s set up in a specific way compared to other classes. I know Druid’s class tree is suffering from the same problem as ours, but if you can make Paladin tree’s so nice despite being MDPS, Tank, and Healer, surely ours can have a bit more cohesion…

3 Likes

10.2.5 will be our day gamers…

One can only hope! With very little iteration or communication on hunters in the last few months, it seems like we will stay exactly where we are for some time to come.

That depends if the new expansion doesn’t come out before it in the cycle. We could see 10.2.0 and that’s it: the last major patch for DF. Or maybe there’s a 10.3? We’re not even past the first year yet so there’s still time…

♫ Here they come to snuff the Jackal…
You know he ain’t gonna die. 𝅘𝅥

After the poo shows of Legion and BFA, if that didn’t break my will to keep maining Hunter, then Blizzard better start putting out an expansion worse than BFA. And…

“The planet broke before the Guard did.” Who among us are true Cadians of the class?