Darkness in Skittering Breach

Does anyone think this is fun or challenging? its damn near unplayable and several others i know will not enter the place with this story running.

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Yea, not a fan personally. Turning off all the lights in the room helps. Stupid design.

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My vision is bad enough in darkness and night. And this one just gives me a massive headache. Not to mention, the Nemesis packs are usually bugged out and invisible.

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It is 100% a terrible design. I just now refuse to go in there and do it.

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OK yea this is very bad.

I have my brightness only two notches below Default, and this is WAY too dark.

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Go to Icy Veins and look for the macro to “Increase brightness settings in (pick your dungeon)” I just did Skittering Breech today and that macro really does help. I hate dark dungeons.

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Might be another accessibility element they need to address.

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Well its annoying for the eyes , this game seriously has visually effect problem especially in raids.

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I thought the internet loved everything being as dark as possible these days. I see people lose their minds whenever an app or service doesn’t have a ‘dark mode’ available for its UI because the default is ‘too bright’. Bunch of cave-dwellers.

But no, I don’t personally think much of it. It’s just another delve to me.

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Dark background for something you’re going to be looking at for 12 hours a day is very different than dark for something you’ll be looking at for 20 minutes. If you enjoy bright things so much why don’t you go stare at the sun is essentially what you’re saying.

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Uh…sure, if you say so. That’s totally what I said. :upside_down_face:

I don’t even bother going to Skittering because of that story - the developer responsible should be required to do all their work with that effect on their screen.

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It’s not great, but you can probably use a Stinky Bright potion to improve the situation.

Also it’s a lot better than it used to be. The thing you press to remove dark splotches on the ground used to teleport you forward into a new area that you might not be able to see very well. Now it doesn’t do that. It’s a little better.

But yeah I don’t see the “darkness” really adding anything valuable to this delve.

When that delve + story is up, I will go into the options and turn up the gamma 2 - 3 points. It helps.

Oh I love dark mode – easier on my eyes but imo, this is beyond dark mode.

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We can call it another of the many misses.

I’m sad that I can’t like posts multiple times. I’ll just leave them here for pick-up. :blue_heart::blue_heart::blue_heart::blue_heart::blue_heart::blue_heart::blue_heart::blue_heart::blue_heart::blue_heart: :sweat_smile:

But yeah, doing that one while also being legally blind to begin with is like … No. XD Just no.

This one, Expedition 9 (that color scheme is also a No lol), and the Underwater ones are the only ones I specifically avoid. And honestly, I wouldn’t hate the Underwater ones if they wouldn’t bug out so much. I kinda like the one in Azj’Kahet, but I’m always stuck in combat, or Bran randomly pulls 75 sharks from the multiverse.

Skittering Breach, though, is just … wow. Like the others I can see as just some failed attempts, yet cool ideas. This one, however, is just … WHY? :sweat_smile:

That’s one story I absolutel refuse to do. Such a poor design decision.

dark mode apps are a whole other thing.

And they’re usually designed with the appropriate contrast so you can see what you’re doing.

False equivalency.

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The idea of dark mode is that it has contrast. Grey/white text on black background, or in Visual Studio Code, having code-specific coloration that looks amazing.

But Skittering Breach has no contrast, it’s just pure dark. :rofl:

^This.

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