Yeah the fact we had no changes on the first alpha build is not a good sign either.
Another expansion where the most popular class just suffers.
Yeah the fact we had no changes on the first alpha build is not a good sign either.
Another expansion where the most popular class just suffers.
isnt paladin the most popular
I mean this isnât even taking into account that Black Arrow is a poor manâs Lock and Load, Serpent Sting still exists even though it can auto cast for each spec, and we have about five ways to generate new charges of Aimed Shot or Rapid Fire. Plus Steel Trap is just an unfun node. The class tree talent Sentinel Owl is wildly undertuned. And Huntersâ spec trees are filled with nodes that either are a waste or should be baseline class functionality.
Yeah, Hero talents for Ret, WW, and Firemage look far stronger and more interesting than what we are seeing for Hunters. When I get Beta or even Alpha access Ill test everything for the specs I like and see what feels fun, weak/powerful, or a waste of space. Hopefully itâs not too much copium to expect smart tuning/design updates in Alpha/Beta.
Hunter has historically been the most popular and still is. Druid is no. 2. Paladin is 3.
both rio and wcl data shows ret as more popular than bm this season
more excellent posts by the OP. where can i sub to your content? (not sarcastic)
Rework Hunter
There isnât supposed to be just wild disparities in performance betwixt the specs. I imagine they are playing it safe and keeping them a bit tight.
Fair enough, but why only for hunter specs? All other hero trees for any other spec so far have been vastly different from each other
There isnât âsupposedâ to be a wild disparity between classes and specs either. Yet theyâre designed completely different.
where do you see this? I see across pve ret is the most played spec
As an example Herald of the Sun and Templar for Retribution can have similar overall damage to one another, can both provide ST and AoE damage, but have a different damage profile and feel different to play. Goals for hero talents within the same class should be that they play/feel differently and offer unique benefits.
I mean considering itâs only for MM Hunter that they can pick either one or two, I can say despite the similarities that itâs a nice choice and design.
Iâm not concerned with the effectiveness of what is available to hunter from hero talents. But did notice that dark ranger or sentinel are chosen solely on theme and not at all on whatâs offered. Cause whatâs offered is pretty much identical for either choice.
Spellslinger would have a word with you.
people on this forum look at other hero trees at surface level and, since they dont know the class (usually), they just see something really flashy and cool
My second most played class is mage, and they have insane hero talents compared to hunter. And Spellslinger sounds cool af shooting shards everywhere
frostfire is just passive stat procs and spellslinger is just passive damage procs
The Class and Specs need a huge amount of work:
I will leave it here because these are just the baseline fixes to bring the Hunter in line with every other class, I wonât even bother to tackle things like gameplay loop, retro animations, the rule of cool, etc.; the things other classes have the luxury of complaining about. At least just bring Hunter up to the minimum, thatâs all we are asking for!
can we stop spamming this plz and thx x