If the Horde wanted paladins, I think this could be an easy way to do that while also changing them enough to be more like Deathknights for the Horde.
Spell function would almost entirely remain the same. Names and Icons would change and they would have Shadow Spells and Shadow Damage instead of Holy. The spell affects would be changed to fit. This will change the flavor and thematic of the Paladin but keep the overall gameplay.
Below I give an example of what this could look like. This is not comprehensive and mainly tries to cover the more prominent spells. Things could be changed or added depending on how different they want to make them.
Let me know what you think and any other improvements or suggestions you might have.
Seals and Judgement
Seals and Judgement
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Pestilence (Judgement)
Unleash a Disease based on your active rune. -
Rune of the Unholy (Seal of the Righteous)
Attacks deal extra Shadow Damage. Unleashing deals Shadow Damage (Shadow Plague?) -
Rune of the Dark Knight (Seal of the Crusader)
Attack faster. Unleashing inflicts Dark Plague, increasing Shadow Damage against the target. -
Rune of Frost (Seal of Justice)
Attacks have a chance to freeze the target, stunning them. Unleashing inflicts Frost Plague, keeping enemies from fleeing. -
Rune of Blood (Seal of Light)
Attacks have a chance to heal you. Unleashing inflicts Blood Plague, giving ally melee attacks a chance to heal them. -
Rune of Shadow (Seal of Wisdom)
Attacks have a chance to regenerate mana. Unleashing inflicts Shadow Plague, giving ally attacks a chance to regenerate mana. -
Rune of Death (Seal of Command)
Attacks have a chance to deal additional Shadow Damage based on Weapon Damage, increased if stunned.
Offensive Abilities
Offensive Abilities
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Death and Decay (Consecration)
Desecrate the land beneath you, dealing Shadow Damage over time. -
Miasma (Exorcism)
Deal Shadow Damage to an Undead or Demon. (Elemental or Dragonkin?) -
Strangulate (Hammer of Justice)
Stun a target. -
Necrotic Blast (Hammer of Wrath)
Deal Shadow Damage to a low Health target. -
Unholy Wrath (Holy Wrath)
Deal Shadow Damage and Stun Undead and Demons. (Elemental or Dragonkin?)
Defensive Abilities
Defensive Abilities
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Bone Shield (Holy Shield)
Increase Block Chance. -
Unholy Fury (Righteous Fury)
Increase Threat generated by Shadow Spells -
Deaths Embrace (Divine Shield)
Become immune to damage and effects.
Blessings and Auras
Blessings and Auras
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Touch of Power (Blessing of Might)
Increase ally Attack Power. -
Touch of Will (Blessing if Wisdom)
Increase ally Mana regeneration. -
Touch of Arthas (Blessing of Kings)
Increase stats by 10%. -
Touch of Fortitude (Blessing of Sanctuary)
Reduce damage taken and deal Shadow Damage when blocking. -
Touch of Release (Blessing of Freedom)
Remove movement impairing effects. -
Touch of Anti-Magic (Blessing of Protection)
An ally becomes immune to magic. -
Touch of Sacrifice (Blessing of Sacrifice)
You take some damage an ally would have taken. -
Undying Presence (Devotion Aura)
Increase ally Armor. -
Vengeful Presence (Retribution Aura)
Deal Shadow Damage to melee attackers. -
Unwavering Presence (Concentration Aura)
Reduce spell pushback of allies.
Healing Spells (If This Role Exists)
Healing Spells
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Death Coil (Holy Shock)
Heal an ally or deal Shadow Damage to an enemy. -
Unholy Blood (Holy Light)
Heal an ally for a large amount. -
Burst of Blood (Flash of Light)
Heal an ally.
Runes
Runes
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Scourge Strike (Crusader Strike)
Deal some Weapon Damage. -
Unholy Blight (Divine Storm)
Deal some Weapon Damage in an area and heal allies. -
Outbreak (Avengers Shield)
Deal Shadow Damage bouncing to nearby enemies and dazing them. -
Grasp of Despair (Hand of Reckoning)
Force an enemy to target you.
(More interesting version, give this effect to unleashing Rune of Frost. Same goes for Paladin, giving this effect to unleashing Seal of Justice.) -
Blood Pact (Beacon of Light)
The target ally also receives any healing you do. -
Horn of Winter (Horn of Lordaeron)
Increase Strength and Agility of all allies.