Dark Paladins for the Horde!

If the Horde wanted paladins, I think this could be an easy way to do that while also changing them enough to be more like Deathknights for the Horde.
Spell function would almost entirely remain the same. Names and Icons would change and they would have Shadow Spells and Shadow Damage instead of Holy. The spell affects would be changed to fit. This will change the flavor and thematic of the Paladin but keep the overall gameplay.

Below I give an example of what this could look like. This is not comprehensive and mainly tries to cover the more prominent spells. Things could be changed or added depending on how different they want to make them.

Let me know what you think and any other improvements or suggestions you might have.

Seals and Judgement

Seals and Judgement

  • Pestilence (Judgement)
    Unleash a Disease based on your active rune.

  • Rune of the Unholy (Seal of the Righteous)
    Attacks deal extra Shadow Damage. Unleashing deals Shadow Damage (Shadow Plague?)

  • Rune of the Dark Knight (Seal of the Crusader)
    Attack faster. Unleashing inflicts Dark Plague, increasing Shadow Damage against the target.

  • Rune of Frost (Seal of Justice)
    Attacks have a chance to freeze the target, stunning them. Unleashing inflicts Frost Plague, keeping enemies from fleeing.

  • Rune of Blood (Seal of Light)
    Attacks have a chance to heal you. Unleashing inflicts Blood Plague, giving ally melee attacks a chance to heal them.

  • Rune of Shadow (Seal of Wisdom)
    Attacks have a chance to regenerate mana. Unleashing inflicts Shadow Plague, giving ally attacks a chance to regenerate mana.

  • Rune of Death (Seal of Command)
    Attacks have a chance to deal additional Shadow Damage based on Weapon Damage, increased if stunned.

Offensive Abilities

Offensive Abilities

  • Death and Decay (Consecration)
    Desecrate the land beneath you, dealing Shadow Damage over time.

  • Miasma (Exorcism)
    Deal Shadow Damage to an Undead or Demon. (Elemental or Dragonkin?)

  • Strangulate (Hammer of Justice)
    Stun a target.

  • Necrotic Blast (Hammer of Wrath)
    Deal Shadow Damage to a low Health target.

  • Unholy Wrath (Holy Wrath)
    Deal Shadow Damage and Stun Undead and Demons. (Elemental or Dragonkin?)

Defensive Abilities

Defensive Abilities

  • Bone Shield (Holy Shield)
    Increase Block Chance.

  • Unholy Fury (Righteous Fury)
    Increase Threat generated by Shadow Spells

  • Deaths Embrace (Divine Shield)
    Become immune to damage and effects.

Blessings and Auras

Blessings and Auras

  • Touch of Power (Blessing of Might)
    Increase ally Attack Power.

  • Touch of Will (Blessing if Wisdom)
    Increase ally Mana regeneration.

  • Touch of Arthas (Blessing of Kings)
    Increase stats by 10%.

  • Touch of Fortitude (Blessing of Sanctuary)
    Reduce damage taken and deal Shadow Damage when blocking.

  • Touch of Release (Blessing of Freedom)
    Remove movement impairing effects.

  • Touch of Anti-Magic (Blessing of Protection)
    An ally becomes immune to magic.

  • Touch of Sacrifice (Blessing of Sacrifice)
    You take some damage an ally would have taken.

  • Undying Presence (Devotion Aura)
    Increase ally Armor.

  • Vengeful Presence (Retribution Aura)
    Deal Shadow Damage to melee attackers.

  • Unwavering Presence (Concentration Aura)
    Reduce spell pushback of allies.

Healing Spells (If This Role Exists)

Healing Spells

  • Death Coil (Holy Shock)
    Heal an ally or deal Shadow Damage to an enemy.

  • Unholy Blood (Holy Light)
    Heal an ally for a large amount.

  • Burst of Blood (Flash of Light)
    Heal an ally.

Runes

Runes

  • Scourge Strike (Crusader Strike)
    Deal some Weapon Damage.

  • Unholy Blight (Divine Storm)
    Deal some Weapon Damage in an area and heal allies.

  • Outbreak (Avengers Shield)
    Deal Shadow Damage bouncing to nearby enemies and dazing them.

  • Grasp of Despair (Hand of Reckoning)
    Force an enemy to target you.
    (More interesting version, give this effect to unleashing Rune of Frost. Same goes for Paladin, giving this effect to unleashing Seal of Justice.)

  • Blood Pact (Beacon of Light)
    The target ally also receives any healing you do.

  • Horn of Winter (Horn of Lordaeron)
    Increase Strength and Agility of all allies.

No

Paladins should never have come to that godless mass murdering war criminal faction

9 Likes

Dark Paladins would be more of a void focused thing, not something that would be specific to horde. However I’ll take Blood Knights and blood elves.

No elves in my horde.

2 Likes

Undead paladins would be the only option to me but they’re not touching races this season. I want to see it as a hero class like the original idea from vanilla development. Get to lvl 40, do a questline, let’s say you get tricked by a lich, arthas kills you, raises you as a death knight and you manage to escape back to try to rejoin your faction, have a small death knight hub outside of cities to train spells. Make it much more barebones than wrath version, as if they created it for vanilla. Runes belong to the runemaster class, they just merged it into DK. Add more hero class ascendancy

Blood elves are really dependent on TBC lore. Undead high elf still fits in classic lore, just look at Sylvanas. I hope if they ever do anything big that it’s a different timeline so they have more creative freedom.

1 Like

In WC2, Death Knights were a Horde unit. Though they were more akin to Warlocks in WoW than contemporary Death Knights, and were the Horde equivalent of Alliance Mages.

Honestly, I would love to see Mages become an Alliance restricted class and vice versa for Warlocks.

1 Like

100% correct, even death knights have issues playing with horde…

We may see dark paladins in SoD in a limited capacity if the new video they released is anything to go on, howling blast is available to paladins it would seem and may indicate other darker themes becoming available.

That said the Horde doesn’t really need paladins as they have shaman which creates a unique flavor for the factions.

1 Like

I understand that, but the paladins I describe here would very much fit the darker theme of the Horde.

yea we dont want changes when the whole game is already gonna be changed! haza! lets keep crying about faction imbalance and do nothing to fix it! haza! what a clown u r :poop:

Yes Undead would be the most likely candidate for what I describe above, though it could fit most of the Horde Races.

I definitely agree that they should be much more barebones and feel like they were created back in Classic.
Yes the names for the Runes could be changed to Strikes instead if that is better. For example Rune of Blood → Strike of Blood.
The heading I have referring to Runes is the Rune Engraving mechanic.

1 Like

Agreed, has everyone forgotten when that orc paladin culled Stratholme?

But on a more serious note, please keep paladins and shaman exclusive to their respective factions. It’s a big part of their identity.

2 Likes

The horde filth dont deserve the glorious Chadadin.

Go zug zug lok lok uga boga in your mud hut, you shoeless mass murderers

1 Like

Garrosh did nothing wrong.

1 Like

I see Alliance lovers asking for shamans in SoD, so you’ll have to give us mass murderers our undead dark paladins as a trade! Make all the white/yellow type glows from abilities into black/purple like glows for Horde :wink:

Let the Horde be the Horde. Stop trying to force elves and paladins on the Horde.

1 Like

Nobody is asking for shamans for alliance

Yeah they are.

1 Like

Deal. When can we expect our first shipment? I don’t want to play with Alliance.

1 Like

Use the search function on the forums. :slight_smile: