With 2s now being... somewhat legitimized with the brackets and titles (weird saying that considering it's history), that bracket feels to favor MS specs/classes to much.
First off, I realize this is the first seasons so gear is at it's lowest point as far as the expansion is concerned. So mana, haste, and a bunch of other factors are weighing in here. That said though, a better balance needs to be struck with how dampening is working. Ignoring the fact dampening affects some healers more then others, the games are so incredibly short because... well, mana doesn't last more then a few minutes in so many matches.
I also realize disc have some amazing comps and it's overall very strong right now, so this isn't a complaint about disc by any means. It's just frustrating that 2-3 minutes into a games versus a warrior I just flop. Even spec'ing into masochism and every other defensive I have (gear included), it simply doesn't do any good. In some cases I simply die even with mana, unable to heal myself.
I think the aim for game length should at least be in, if not just a bit lower, then the typical 3s match. With how the game is working now, gameplay is terrible. There are no complicated strats other then tunnel the healer.
DH damage is incredibly high already. Enough to oom me even outside of mana rift. But then combing that with mana break just seems absurd. In a minute or two into the match and i'm already getting my health chunked by a mana break. Sames goes for warrior, MS coupled with their damage isn't possible to heal.
I get that priest pairs up very well with rogues and hunters and a host of other specs and many of those specs/classes can provide peels. But even with that, mana is an issue the second the match starts. Simply put, it would be nice to see the game be able to develop more beyond simply ooming the other team.
While I don't want to see the game go back to wrath and 45 minute long matches, I do think the possibility of well played matches being in the 5-10 minute range should be acceptable.
Lastly, just my opinion. Maybe lots of people enjoy it where it's at. For me, for now, it seems like matches are way to short to develop any solid stratedgy. The game favors MS and high damage specs simply to much now and it's rewarding bad game play. Sitting on the healer every game while tunneling damage just seems like poor gameplay. <3
I'll pretend I read that long text wall and just say no.
10/31/2018 08:32 PMPosted by NeltherialI'll pretend I read that long text wall and just say no.
Er. It takes about 2 minutes to read. If I'm going to call out an issues, I at least have to back it up a little. =/
Disc priests are momentum based healers and fit best in momentum based comps, idk seems like u wanna just b a mana god now too?
idk wht to tell u brotha man disc priests have some of the best comps available to them, and yes dampening favors classes that have mechanics that do well in dampening, like rshammy mastery. Damage becomes pretty valuable in damp too.
idk wht to tell u brotha man disc priests have some of the best comps available to them, and yes dampening favors classes that have mechanics that do well in dampening, like rshammy mastery. Damage becomes pretty valuable in damp too.
Mana god? Did you read at all what I typed up? =/
I'm not saying disc is bad. I'm saying the gameplay is bad right now. Games are to short to create any positive gameplay or strats. This has less todo with disc and more todo with the state of 2s. Since I'm posting on my disc, I'm just addressing it from that angle. I could post on my surv hunter but... I feel like the message would be equally poorly received.
The fact i'm saying game play is bad on the strong class is the point as well. Some specs are being completely ignored with how 2s is built right now. It's heavily favoring MS specs because of how MS is working with Dampening.
Gameplay has always centered around a few things. Games can be won by bursting, control, or mana. While they all can work in tandem of each other to, comps typically boil down to that. right now 2s is heavily favoring any comp that simply wrecks a healers mana. This leaves less room for casters and specs that play well with a longer game and a longer setup.
I'm not saying disc is bad. I'm saying the gameplay is bad right now. Games are to short to create any positive gameplay or strats. This has less todo with disc and more todo with the state of 2s. Since I'm posting on my disc, I'm just addressing it from that angle. I could post on my surv hunter but... I feel like the message would be equally poorly received.
The fact i'm saying game play is bad on the strong class is the point as well. Some specs are being completely ignored with how 2s is built right now. It's heavily favoring MS specs because of how MS is working with Dampening.
Gameplay has always centered around a few things. Games can be won by bursting, control, or mana. While they all can work in tandem of each other to, comps typically boil down to that. right now 2s is heavily favoring any comp that simply wrecks a healers mana. This leaves less room for casters and specs that play well with a longer game and a longer setup.
DH damage is far to high currently
Rogues too. yes I'm looking at you. Don't be hiding under that radar.
Rogues too. yes I'm looking at you. Don't be hiding under that radar.
did you just say BUFF RDRUID?!
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Just got done with another match. Fury warrior just sitting on the feral. its not even at the 2 minute mark and I'm free casting heals into my team mate and he just flops the over. Not even oom. Dying through spam healing. Complete joke. Healing has never been close to this difficult. It's pathetic.
10/31/2018 09:26 PMPosted by AdroJust got done with another match. Fury warrior just sitting on the feral. its not even at the 2 minute mark and I'm free casting heals into my team mate and he just flops the over. Not even oom. Dying through spam healing. Complete joke. Healing has never been close to this difficult. It's pathetic.
do you think you could improve at all? =-0
ya like damage is to high across teh board is the real problem, not MS effects, blizzard removed templates but dident add back resilience is the problem.
10/31/2018 09:32 PMPosted by Emmasdruid10/31/2018 09:26 PMPosted by AdroJust got done with another match. Fury warrior just sitting on the feral. its not even at the 2 minute mark and I'm free casting heals into my team mate and he just flops the over. Not even oom. Dying through spam healing. Complete joke. Healing has never been close to this difficult. It's pathetic.
do you think you could improve at all? =-0
Always. But every other match is the same. Whether it's us destroying them or them destroying us. I'm either just spam healing or spamming damage. The second one team starts to fall behind the momentum is incredible. In 3s you can actually get caught back up.
I can't imagine being a new player though and trying to heal through that. I have been 2300 in 2s and I know the struggle at those higher ratings. The game was very different though. I'm having to pop pain sup the very first stun, cds or not.
But, going back to being able to improve, regardless of my ability, I should be able to top a target off if I'm left to free cast for 5-6 seconds when we are only 2 minutes into the game.
The pressure right now is just absurd.
10/31/2018 09:35 PMPosted by Veliinaya like damage is to high across teh board is the real problem, not MS effects, blizzard removed templates but dident add back resilience is the problem.
Sure, you can say it's one of the other. DH being able to hit you for 25% of your health when your mana is low is a joke. But, I really don't have a beef with DH or any class for that matter. Lots of specs are doing a lot of damage. Rogues, Surv Hunter, DH, Warrior, Enhance... lots of classes can pump out serious damage. So I wouldn't want to see DH get a nerf simply because of 2s. Well, the fact double dh 3's is playable to almost 3k... probably needs to be looked at.
10/31/2018 09:26 PMPosted by AdroJust got done with another match. Fury warrior just sitting on the feral. its not even at the 2 minute mark and I'm free casting heals into my team mate and he just flops the over. Not even oom. Dying through spam healing. Complete joke. Healing has never been close to this difficult. It's pathetic.
I agree in principle, dampening is annoying but..
It's just disc man.
Disc can't top. It's !@#$. If you are in a position where you need to spam shadow mend, the game is lost.. Your partner needs to run etc.
Look at a mistweaver, will top anyone in 60% damp with ease, through MS.
Disc just has zero throughput, needs to be played as a dps class basically.
10/31/2018 10:06 PMPosted by JøhnøI agree in principle, dampening is annoying but..
It's just disc man.
Disc can't top. It's !@#$. If you are in a position where you need to spam shadow mend, the game is lost.. Your partner needs to run etc.
Look at a mistweaver, will top anyone in 60% damp with ease, through MS.
Disc just has zero throughput, needs to be played as a dps class basically.
Sure. I completely agree, but I didn't want to approach it like that. Mostly in that, disc has some amazing comps and can push rating, but I think it really limits what comps we can play in and honestly forces other comps into a very boring style of play. There's no counter play. If disc had the option to go towards a pure healing build, maybe this wouldn't be so much of an issue. Atonement in 2s is useless if you're already behind. Shields getting instantly removed and almost aren't worth wasting the global. Seems absurd. Almost as absurd as rapture being on GCD. Like... I need a big heal ASAP and you want me to waste a global so I can heal. Almost humorous how bad it is.
That said though, if I do get positive pressure on my disc versus really... almost any healer, they are often in the same situation. Not even oom, but unable to catch up. It's just feels so off and weird. I'm doing exactly what I need to as a healer and it's not enough. It's not about getting out played. Juking a kick... anything. Someone just flops.
Like, the game used to be more about good decision making and you always had the option to waste mana on big heals. flash heal vs holy light for example. You could either use a quick mana heavy heal like flash heal to get a player top or out of danger and then use holy light to maintain. Doesn't seem like thats a thing, well, not in 2s. Mana management is almost out the window. The pressure is so high versus some comps that drinking is completely out of the question.