Queue times and HPH are irrelevant considering the only thing that should matter is win/loss rate. Queue times are based on how many people are queuing on each side, the players chose to stack on the horde and alliance should not be punished for that. HPH is based solely on competing with your own faction and not the opposite faction, so there’s no reason to balance a map based on that.
The queue times are a complete, ACTUAL, player created issue. So no, queue times should be exactly what they are with no consequence to alliance.
HPH may or may not be affected by that queue time, but that’s completely up to the horde playerbase. Time to exalted should be roughly the same per hour of AV participated in for both factions, if the win rate is 50/50.
So I don’t see your point here, you’re not making any sense.
Personally I’ve been doing about 7-10 AVs a week for the last month or so. When I started doing this I had a single AV mark in my bank from a long time ago before premades were broken. Today…the very same mark is still there.
Why does Alliance on EU have an even winrate?
Why did Alliance in actual vanilla have an even winrate?
zug zug indeed.
I don’t understand what doesn’t make sense, so it will be difficult to respond to that.
Sure. Although, from any data source I’ve seen, perhaps you can point to others, there are more Alliance than Horde, overall.
Yeah, that seems reasonable.
Time to exalted though (at least in _my opinion) is the most (possibly the only) thing to optimize for, as there are some important/helpful pieces, with time to exalted giving advantage over the other faction if it is less than for the other (i.e. having access to better gear sooner).
They do not. Check the EU forums for the exact same claims of Horde 99% winrate.
The vast majority of vanilla was same server queues, not cross realm. And the AV in vanilla was also a completely different version than what we are playing right now in classic. Zug zug
Amount of people queuing =| realm faction proportions.
You don’t make sense because you asked about HPH and Queue times.
Both of these are completely none of the alliance’s business to care about because horde created that problem for themselves.
Keep in mind most alliance players are on PVE servers with little to no interest in pvp. The majority of horde are on pvp servers with a lot of interest in pvp. The queue times are affected by the people actually queuing not just total number on each side as a whole.
OK. I suppose we use the term, “don’t make sense” differently.
Certainly.
You asked “what about queue times and HPH? Do they take a backseat?”,
Yes. They do take a backseat, because it ain’t our f’n problem. The only actual issue that exists, is the win rate issue.
The first time I joined a PVP guild was on a Normal server, during BC, so I suppose I do not tend to think that those not on PVP servers are any less interested in participating in PVP activities such as BGs, and Arenas than those on PVP servers.
FWIW, it seems to me that the vast majority of those on PVP servers are also not interested in these activities.
Well…
From the Horde perspective…
If time to exalted is currently similar, then the question would be, what precisely is problematic about that.
However, that’s assuming it indeed is.
And the horde are demonstrably wrong, but since you went ahead and took their position, why don’t you back up the claim that horde are just invariably showing up to AV in greater numbers of superior-skilled players to the point where every game is a stomp? Go ahead.
You’re not really wrong, even on pvp realms a lot of alliance aren’t too interested in pvp. Probably has to do with being outnumbered in the open world and having a 1% win rate in AV to be honest. The only positive to pvping as alliance right now is a decent shot in AB/WSG…if you don’t go against premades 3/4 games that is.
I was premading with a bunch of rank 11s - 13s. We’d queue for AV at midnight and premade until we started getting into AV at around 6am. It would take 5.5 - 6.5 hours but it would always pop. That’s when we’d stop and get a few hours of sleep before doing it all over again.
Nobody said the time to exalted is the same LMAO. Reading comprehension may be necessary to progress further here…
The time to exalted is vastly easier for horde DESPITE the queue times.
the 39 bracket is a wierd way to measure anything
Well, it isn’t my claim. According to you however,
Which does seem to support that claim.
At least, it appears to me that there are several rank 10+ Horde in every AV.
Possibly. There are some Alliance heavy PVP servers (if we can go by ironforge.pro numbers).
Oh Ok. I’ve noticed the queues seem to be longer in the mornings, and I usually play from about mid afternoon to 2-3 am, server time. I had a ten and a half hour AV queue the other day, but that could also have been because I was having a lot of series of back-to-back WSG/AB insta-queues.
It’s odd that you’re attacking me with the usage of “reading comprehension.”
I brought up time to exalted. I made no claim that anyone said it is the same.
Is it? So, assuming instant queues for Alliance and 2.5 hour queues for horde, it would be interesting to do the math on the reputation per hour, i.e. time to exalted.
Nice ad-hominen
This is not and can never be a game dev responsibility. There are simply to many variables.
Also equality of outcome is the worst way possible to go about anything.
If the dev’s make it “equal” and then let’s say the alliance find that in this new map design that turtling shgy now brings them a 80% win rate etc etc.
This is mostly a player created problem, the map is asymmetrical and that in itself isn’t a problem.
Even a 30/70 win rate would be appreciated at this point. Obviously Blizzard can never account for all variables, but they can definitely account for enough to skew the BG at least a little bit better than “99%” and don’t act like they can’t.