Damage tweaks aside… can we look at defensives? Some classes are much more durable than others!

I’m not the type that whine but I think there’s fairly consistent feedback that certain classes like hunters are 100% more squishier than others.

I’m pretty sure this ain’t intentional but an oversight.

I’m proposing some changes to hunters:

  1. Aspect of the turtle (passive) - whenever fatal damage is recover. Aspect of turtle is instead proc .

  2. Feign Death - Gives a shield that reduces damage Take by 30% . Shield duration extended with damage done.

  3. Exhilaration - heals + damage reduction over 15 seconds.

  4. Traps - enemies affected by any trap have their damage reduced by 20%

  5. Wailing arrow - Silences enemies, they do 20% less damage for 8 seconds

I’m cool with survivability buffs to hunters. I’m a little biased but I’m also so hot that it cancels out. Shoves 22 hunters into the closet

The main thing is nerf fury warriors. Best hunter in the world can’t even kite them :rofl:

2 Likes

Warlocks have AOE stun so hunters wailing arrow should likewise have a 3 second stun

We do have an aoe stun, binding shot is now an aoe stun.

1 Like

No stun . The enemies need to move out to get stunned…

In dungeons, the only thing is that your tank has to know what the spell is. That’s the main problem but you can also run bursting shot and get the stun rolling yourself. Bonus tip from pro gnome: It’s if they move 5 yards from the arrow (and not 5 yards total) so place it like 4 yards from them opposite to the direction they’re running.

Okay

3 Likes

This is just more powercreep. We need pruning.

1 Like

Cries in shaman

Bro honestly.
I main warrior and I hate how mobile we are.

2 Likes

Hunters being squishy is a feature not a bug. The same way warlocks being immortal is their thing.

1 Like

You had the receipts and he want ready lmao

1 Like

All hunter damage reduced by 30% to compensate.
Deal?