The upcoming squish will fix thst
Actually the upcoming squish clearly stated numbers do not change, only our level. We will have the exact same stats, yes a lvl 50 tank will have 800k HP. At least thatās what we got from the numbers they showed about Shadowlands, if they changed their mind on that I havenāt seen it. The level squish is literally just change the number 120 to the number 50 and donāt touch anything else.
You can turn off floating damage/heal displays. It makes the game way more enjoyable and clean. Problem solved.
Let me know when they start doing that single target, then Iāll agree itās legions level of dps.
I donāt get the hang up with numbers being too big. Just ignore the last few digits, itās not really any harder to figure it out. It just seems like some have conditioned themselves to believe itās a problem when it really doesnāt mean anything. Beyond the first 3 digits is meaningless anyhow, I mean who cares about the last 3 digits on 102,314?
To quote the great philosophers Beavis and Butthead
Iām, like, angry at numbers.
Thereās like, too many of 'em and stuff
Itās called growing stronger.
Because when the numbers get huge it creates a whole bunch of problems
For one the numbers just get stupid
You start not even noticing how hard you hit because the numbers are so damn high anyways
Then we need a number squish ever 2 xpacs, when they do a squish they might forget a whole bunch of stuff too squish then we run around with annoying stuff happening all over the place and thatās happened with every squish
And a good way to curb this is to show some damn restrain when designing the content
They should just start creating systems that holds after expansions and not design WoW like they are writing american tv series. The Witcher and upcoming Wheel Of Time series will suffer the same fate than Stargate and Game Of Thrones for example.
When the numbers reach stupid again, you can be certain there will be another squish, but for now they are very within acceptable parameters.
If next expansion reaches millions of dps again, then we can say itās reached ridiculous numbers, but honestly thatās what players want. The only way to never reach such digits would be to NOT give players increased power each expansion. Give them just a little more power and everyone complains āiām not as powerful as i should beā, thereās been plenty of posts here and many places that this is what people claim when power increase is not that big.
If this is really a problem WoW should stop adding expansions and new content should be an entirely new game and everyone should start from zero, let me know how the community would like thatā¦
Just saying, but SWTOR and D&D MMORPGās both have very minimal power creeps for their games that feel incredibly rewarding. Itās not like Blizzard Entertainment and WoW that the Developers feel the need to increase your stat gain by 20x every Raid Tier. No, itās more like 1.25x stat gain per tier you increase in those games. But, the power is FELT, and that is what matters. So long as you FEEL stronger, you donāt need this stupidly enormous power creep.
And that is where BE and WoW fail at entirely, because they consistently go out of their way to make sure your power creep is felt as insanely little as humanly possible as well.
can you just wait 5 seconds for the lvl squish in shadowlands? god
Do you find numbers scary?
Iām not saying thatās a bad option, i would very much prefer a small increase, for example in each raid tier, instead of 15ilvls from each difficulty, just make it 5.
All iām saying is what is perceived from general concensus and posts on several media through the years. Players actually complained a lot during the first squish, claiming stuff like āiām weaker nowā and all based on numbers being low. Players in general do want bigger numbers so they feel stronger, because most of the players donāt work with the numbers, they just look at them.
Oh, I understand that entirely. But even with big numbers, or small numbers, as long as your power creep feels relevant, the numbers youāre dealing should feel irrelevant. Iāve felt strong in games like Fire Emblem, where your damage dealt doesnāt really ever exceed 100 damage, and Iāve felt strong in a game like Clicker Heroes where your damage exceeds the exponentials. World of Warcraft, I think, could simply learn a thing or two from SWTOR, or D&D, when it comes to power creep. It used to do power creep very well, back in BC and WotLK. Cataclysm is when it started to get higher and higher for no reason, disrupting what the game had going for it before, and after Cataclysm it was just getting insane because everybody wanted more, and more, and more.
Now, WoW is trapped in this vicious cycle thus far of stat squishing every expansion because we rise from 6-digit numbers in health and damage, up to 12 digits in 3 Raid Tiers (example, not literal.)