Damage and healing color effects should be standardized

Title says it all… if something is going to hurt you make its spell effects red. If it heals green. If it slows yellow and if you need to stack for it purple.

Colors can be mixed around so long as they are vibrant and stand out from one another. It would cut down on a lot of visual issues some bosses have.

My main issues is effects having similar shades as the floors of boss rooms. Light blue on blue. Orange and red on red. Improving contrast would help a lot more.