Daily quests evolution

Disclaimer: This is probably more relevant to solo players and world quest enjoyers—like myself!

Spending time in Undermine really got me thinking about world quests and their design philosophy. For the most part, they feel stuck in an old-school MMO loop: go to an area, kill 10 of this, collect 15 of that, get a small reward, and move on. There’s no real impact on the world, no meaningful story progression, and overall, it just doesn’t feel engaging. You clear out enemies for a quest, but they’re right back as soon as you turn it in.

One small step in the right direction is the Pushing Back the Darkness weekly, where completing events unlocks vendors—but that’s about as far as it goes.

I’d love to see more dynamic world-building tied into daily and weekly quests. Imagine if ignoring them for too long meant enemies took over a village or part of a zone, and players had to work together to reclaim it. On the flip side, staying consistent with these quests could improve an area—maybe unlocking better loot, additional buffs, or other meaningful rewards. It would make the world feel more alive and give players a reason to engage beyond just ticking a box for rewards.

It’s Monday morning, and my coffee hasn’t kicked in yet, so I might not be explaining this perfectly—but you get the gist!

What do you think? Any ideas to make dailies and weeklies feel more impactful?

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What were you doing in Undercity?

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Correct. Because you can’t much do that with dailies.

Thereby screwing over people leveling when no one cares about the zone or it’s not a high pop server.

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lol I said coffee hasnt kicked in meant Undermine

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We had stuff kinda like this on the Broken Shore in Legion. You could contribute toward three different buildings to provide different buffs for the zone. These buildings would then last for three days before being destroyed with a one day cooldown before they could be built again.

https://www.wowhead.com/guide/comprehensive-broken-shore-guide-5001#which-building-should-i-focus-my-donations

we’ve had some zones that had to be progressed via quests before, people complained that this was “time-gating” so blizzard stopped doing it.

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There was alot more daily quests and WQ , but people cried cuz it was too much to do, so they now have the bare min

Just another example how players ruin the game

Yep. And people were constantly mad about it.

Game should move away from static quests and gravitate more towards their model of having a bar to “fill” by doing things around the zone.

Undermine’s theme is rebellion and chaotic goblin city life so the bar will be filled by fighting mobs or healing friendly goblins that are fighting mobs (with rotating “riot” events to make it seem more live), doing the driving mini game and mini events that randomly pop up (e.g. escorting goblin refugees to safety, grabbing a sniper rifle and start shooting, etc.)

A lot of the WQs can be recycled into these “events” but because they’re not static and randomly show up it doesn’t feel like something to do and check off. While we’re in Undermine we should feel like we’re part of the resistance or living that crazy goblin city life.

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Nobody had a problem with there being a lot of world quests.

What people had a problem with, was the world quests only being up for 24 hours.

One of the best things about Dragonflight was the ability to see a world quest, and think, “I’m tired. I’ll do this tomorrow.”

Which didn’t used to be the case becasue world quests were generally only up for 24 hours, which was horrible.

And there has never been a “we want more world quests” lobby. Instead, a bunch of very strange people decided to die on the hill of “no, world quests MUST EXPIRE AFTER 24 HOURS” which was an unpopular and indefensible position.

Blizzard actually did announce a change to world quests to be back to 24 hours, and the backlash was SO huge, and SO fast, that they announced later that night they were reversing that decision.

Yea it was quests every 24 hours so new quests everyday and people said it was too much to do, since now we have the same or less number of quests every 3 days

No they didn’t, they said they didn’t want them to expire in 24 hours.

Stop lying.

You guys tried this at the time. Blizzard extended the time, and you guys HATED it. You wanted to rob people of game content by stripping the expiration timer back to 24 hours.

You even talked Blizzard into announcing a stripped-down 24 hours time reduction. The playerbase said NO WAY so loudly that Blizzard backed down within hours.

And before that in Pandaria, there were quests down in Krasarang where you helped establish a foothold for your faction’s forces.

The thing is, such a shortish quest chain has an end point. You’ll eventually be done, and have only repetitive tasks left. So you end up picking the particular ones you like and ignore the rest.

Nah, it was crap. I still hate it.

If I missed some or a day of them in Legion, oh well. I had new stuff to run every day, because they changed every day.

They tried to change it back and this forum had a child-like meltdown tantrum over it. So you people screwed the people who do world content, when you’re not even world content players.

Honey… you people didn’t want them to expire in 24 hours, because it was too much to do and you’d miss out.

ROFLMAO having more to do every day is the complete opposite of what we have now. I finish WQs in DF, I was done for days and had nothing to do in world content. I’ve basically stopped doing WQs entirely now. Because waiting days for new WQs is crap and made me not care.