ur team mate is low “spam everyone with fear/clone/poly”
ur healer wants to eat “spam everyone with fear/clone/poly”
u are bored in the middle of the arena “spam everyone with fear/clone/poly”
ur mate ordered something and need to open the door “spam everyone with fear/clone/poly”
Easy and simple fix so they dont spam it mindlessly is to give it 10 sec cd with 3 charges.
“l2p issues” “use kick to stop it”
it doesnt matter will stop them 3? 4? sec they will do it after that anyways.
lets just say one type of cc poly for example 8 sec then 4 then 2 then wait 16 sec exactly whatever ur 3rd poly finished u do that all over again. now after ur 3rd poly finished, u u can throw like 1 stun 4 sec or just fear or something till ur next spamable cc is off dr.
Seriously man… If anyone in your team is get chain ccd for more than 10 secs is because somebody in the team is screwing up. Nowadays every class/spec has multiple ways to interrupt/counter cc other players… If a team is setting up CC, lets say, on your healer, just counter it by ccing their dps or their healer, or even better, if the CC is to setup a kill on your healer, cc the damn dps …
Also … Clone have a stupid short range and long a cast time, if you are getting cloned is because you are not paying attention to what is happening around you. The only excuse is if you are being cloned off another cc and, in that case, your team should be paying attention and interrupt the chain.
It’s amazing how people get lost without Deadly Boss/Big Wings…
cc itself isnt the problem, its the lack of decision making and a number of other problems most of the time
ill just use assassination rogues as an example here as im pretty sure we’ve all gotten accustomed to fighting them and have noticed that 90% of them dont think twice/hard about how they use their control
assassination rogues just blow kidney whenever the hell they want and dont think twice about it, often times doing it on dr (at 2k+ even) because it is quick and very easy to do, hardly any buildup to do it, hardly any consequences if done poorly, and because of the amount of damage it gives them
it is harder than ever to make meaningful mistakes in 2014 onward world of warcraft, you would have to be a literal drooling ape for people to capitalize on your idiotic play now
Yup agree 100% nerf sin. Tired of seeing this spec. Either make it only sustained or only burst in setups. Kidney is way too rewarding at the moment due to the internal bleeding and toxic blade line up. In legion im sure that toxic blade was a 45 sec cd. I dont know why they reduced it.
Yep they also made marked for death 30 sec cd for them as well in BfA. Entirely too easy now to just press your mini-cooldowns every 30 seconds and almost kill someone. Then when vendetta rolls around again 2 minutes later guess what? You got nothing left and flop.
Bronze rating? I’m rival atm and have 2k. I’m not claiming to be the best but you’re sittin pretty high and mighty on your obviously piloted achievements there buddy while you hide on an alt. Amazing. Did you get a good deal on your 2200 btw?
Okay man, think of this. what happens when they do that. This change you are proposing would completely decimate mages locks and druids, they would basically be unplayable. What would they have to do counteract those changes to make them good again? Please think of that before posting this.
To fix this they would have either increase their overall damage or increase their burst, their burst is already good and overall damage is lower in arenas because they have to move all the time and they aren’t able to cast. If this change comes in that you proposed you would end up having huge burst damage in these classes on par of melee cleaves while also being at ranged (this is something that is not good because it would then just make them easier to play than melee cleaves).
The complexity of a mage, lock, or druid is to actually be able to weave in damage while also being able to control the game. If you are just taking your time ccing all game without actually throwing damage out, guess what, the enemy team is going to be laughing at you and not using any defensives and just sitting in the cc and not being scared. That being said their cc is strong but if you (the dps) actually end up stunning or interrupting or forcing them to not cast because you are providing counter pressure. then with this you are going to end up stopping the cc chains and then you can actually recover and be in a better position than where you were before you got cced.
Lol this change would make every caster comp just crap, this would be a terrible change, game would devolve into who can do the most damage and who has the most cooldowns and mana.
No offense to OP, but this right here has been the main and intrinsic placement behind classes that have spammable cc since the early days of WoW and PvP. You whine about Spammable cc, yet you don’t really understand that these classes do not have the other attributes integrated into their class scope. For ex. Warlocks and mages have little to no survivability and constant defensives therefore polymorph and fear are deemed necessary for them to compensate for the lack of unrecoverable burst damage setups, stuns, heals, and high uptime- as other classes would have.