Ok, I must have missed that benchmark as it’s all been pulled now.
The I/O subsystem of a PS5 for example is vastly superior of that of modern PCs. Dedicated controllers are more powerful than most desktop processors. Most games don’t take advantage of it though.
To put things into perspective, PCs must load even with things like RTX I/O. The PS5 no longer requires load times.
Running games on the other hand…
Here is what I got from TPU who used Tom’s testing and I like I said I’ve yet to see that Tom’s CPU test
Another interesting observation by Walton has to be their CPU testing. An RTX 3090 paired with a 3-year old i7-7700K barely loses 1-2% performance compared to a Core i9-9900K, which has double the muscle. Both chips have an identical IPC as their individual cores are derived from the same “Skylake” microarchitecture; however you’re barely gaining 1-2% going from 4-core/8-thread to 8-core/16-thread. This should mean that with Cyberpunk 2077, IPC is king, and if you’re building a PC specifically for this game, you should allocate more of your budget on the graphics card, than the CPU.
Watching my wife play on steam because i’m too cheap to buy two copies
will wait for her to go to bed and do family play lol
In other news,
Game runs great at 1080p on an 8700 w/5700XT
So after playing a few hours
EDIT: That’s all wrong, I thought I turned RTX off, but it was really just the lighting. RTX does make the game look better, especially water surfaces.
DLSS makes things look worse, though. But it does make the game more playable.
I vouch for this. Only load time I see is from dying or booting up. Longest load is 10 seconds.
I don’t think they’re leveraging any magic technique yet on the new consoles.
On a slower NVME (Intel 660p, QLC) CP2077 only loads during startup, upon death, loading save games, and when using the fast travel. And they are way shorter than 10 seconds.
There’s a licensing feature it at this time. Most companies probably don’t want to pay extra for it unless needed.