Hey, just want to add onto her notes of the issues.
It’s sort of a weird flood of gear. At first it’ll simple to gear up. Quest, dg’s, ect. The usual stuff.
But, there is what I call the “Gear flood” where you get to Say 340?/355 current season And what occurs is that every, EVERY source of activity begins shoving higher and higher gear at you like a machine gun!
Suddenly, you realize that you get most of your gear from World Quest/emissary/Warfronts. Before you know it, you are 370+ in but a few/1 day.
What has happened here? LFR becomes irrelevant, heroic DGS become irrelevant, and many skip mythic and just jump right into mythic +. From a casual perspective, I have passed the gear threshold of enjoyment, and I start to realize since I don’t raid/Mythic + I do raid/mythic +, but my guild has gone spiraling down because of these reasons . I have nowhere to go, suddenly feeling a stop in content.
In all thoughts, World quest should always, ALWAYS stay below Mythic dgs/LFR/PVP.
Warfronts are fine with gear, but we NEED to make warfronts matter more than it has. Simply afking for gear is not content.
I would be fine if we went back to the drawing board of who warfronts are for. If it’s for casual, then it should be a 1 time experience like siege of lorderon.
If it’s for raiders and such, it should be designed as such with the possibility of wiping.
In fact, when warfronts were on the Beta, we LOVED them BECAUSE they were hard, this is including everyone putting in effort to!
TL’DR: We need less sources for gear to make content that requires skill/time and effort be more relevant.
Or hell, if you intend to stick to the idea of what Crucible of storms is looking to be. Raid gear consisting of unique abilities within the armor itself, while mythic + is just a stat stick I would prefer that WAY more over the system we have now.