Current gearing systems are not casual friendly

The challenging end game is the only end game. This is where they are spending the mass of their time and resources-- they need for even us casuals to play to help justify the cost they sank into group content.

Gotta ask yourself ā€¦

Is this a leveling mmo or a mmo that makes you grind item levels.

Do you feel there are too many sources for rewards? Iā€™m trying to understand exactly why you feel it is not casual friendly when you also list a bunch of areas that tend to be pretty accessible. Sure, if you are doing everything some of them might have no benefits, but often people with limited time arenā€™t able to do that.

With the limited and/or unpredictable playtime you mentioned, how long does it take you to clear all of those areas each week? Were you doing things like the faction assaults regularly and therefore didnā€™t have interest in LFR?

What content do you enjoy doing most (past or present)? Do you collect anything in particular?

Thanks for the input!

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Do you [Blizzard] not feel like there are too many sources for rewards?

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Yeah, they are nutty. I like my 392, just for existing.

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But this is what people wanted /end sarcasm
The sheer amount of gear about and how most of it is irrelevant or meaningless it feels awkward and like a chore. why would a casual want to do LFR for 370 gear to still be behind the rest of the player base.
the badge system was fine for example it allowed people to get specific pieces of gear from doing content like heroics (mythics), and what do casuals really have to strive for anymore?
Gear doesnt mean anything due to how abundant it is forging removes the excitement out of gear. you level an alt to 120 and are still behind and end up in the same boat again.

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Itā€™s all accessible, except that you feel like you have to do all of them to do more than tread water on the gear curve. And the content that is truly ā€œcasualā€ (WQs, Raid Finder) donā€™t give much of anything anymore. Whichā€¦sucks! Players need a way to be done with the game in a given content cycle, and it feels like this is the core disconnect between players and developers in WoW.

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They donā€™t want players to feel done in a given content cycle for fear that theyā€™ll stop playing. Which is funny because all the catch-up gear is in place to help the thousands of alts people play level up, which means Blizzard knows people will make alts instead of flat out quit until the next content update.

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I donā€™t understand your complaint at all to be honest - how are you defining casual ?

Blizzard canā€™t stop players from dipping in or out of WoW. The only thing they can do is make players not dip out of spite or frustration. Which has always been the goal, because good experiences make for repeat customers. Somewhere since WoD, Blizz devs have lost that plot and they didnā€™t use to cave to people complaining about there being nothing to do.

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Gearing alts was good, till you killed the catch up mechanic in Warfronts with ilvl requirements.

Toss in that fact the gear on requires rep on vendors will never ever get used again because no one will ever reach exalted before out gearing the repā€¦

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IMO, if someone is doing ALL of that in a week, that person is not a casual.
Most raid schedules require less time than that.

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I think itā€™s less about the number of sources, but the randomness of sources. A player could, in theory, run every source for weeks and only see items for the same slot dropping, if anything drops for them at all. If you arenā€™t in a reliable group/guild thatā€™s dedicated to pushing raid difficulties, M+ levels, or PvP rating, it can get to the point of being demoralizing, causing faster burnout on applicable content.

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Items should be rewarded by putting in time and effort not just because. If you donā€™t have time to raid/m+ etc. you donā€™t need 400+ ilvl gear.

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Every single post from Bornakk is just asking questions that almost always have completely obvious answers. These posts are just showing how out of touch devs are.

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Do you realize very few players would be doing all that content so if they slowed down gearing for you, other players couldnā€™t play the way they wanted to and still make progress, i.e. the people who only wanted to do for instance heroic dungeons and LFR or just PvP.

If you read though the thread a few people including myself couldnā€™t figure out what OP was complaining about. A good question is a lot better than a bad assumption.

My post wasnā€™t referencing just this thread.

Generic post complaining about blues out of touch :sleeping:

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Except it applies here too.