My Frustrations with WOW as a fairly new player.
1.Entire game revolves around Item Level
which is then negated by new patches.
Any and all work put in to get max gear
is stripped of you with new patches and
expansions
2.Game is no longer an RPG, the only decisions that
you can make to affect your experience will
be, Race and Class. Talents and legendries
are not really a choice, if you are not using
the best legos you will not be welcome to
join group content.
3.Reputations is character bound instead of account
bound. I see no reason for reputation
to be character bound, currently as a newer
WOW player i have not seen a gain in one rep
result in a loss of another, removing any
choices that could affect your experience.
4.Currency, i do not have a good reason to keep
currencies character locked.
5. 3 and 4 reduce the number of alts people play because
of an unnecessary grind.
6.Legendaries require gold to create, at the top end
content. You do not earn gold, all you do is spend
gold. Now this forces players who want to
push end game content to split there time
between making gold and doing end game, wasting
more peoples time.
7.All previous content is null and void. The only reasons
to go back to old content to for gold, transmog,
achievements, or mounts. Unused content just waiting to
revived
8.Forcing people to play in groups. No one really likes to pug,
I know that is really all i do. At 2383IO i have trouble getting
picked up for +15s, doesn’t make sense. Any group i get accepted to
has at least one moron who isnt doing enough damage. When i play
with friends damage is equal across the board and dungeons are
a joke. Relying on others is not good.
Fixes (these ideas are coming from an OSRS design)
1.Item Level, do not increase the item level with each
patch or expansion. Max gear is max gear. The gear that is new
needs to be specific in design, not re-colors with different stat
priorities. Every dungeon and raid does not need to drop every piece of
gear for every class. Create deliberate gear with a specific reason.
2.RPG bringing back choices, give people a reason to gain rep with one faction
versus another. Dark side v Lights side in a sense.
make vendors have deliberately placed items than other
vendors, certain inns have a benefit that others don’t, some factions
give a cool teleport, or toy.
3.Reputaion make it account wide, unless you can lose reputation with the faction,
then those reps would be character locked. Hiding content behind a daily login
quest is a cheap trick that annoys everyone.
4.Currency is the same fix as above (3).
5.Would be fixed with 3 and 4 corrections.
6.Legendaries should be earned in a mage tower sense, a challenge
or test must be completed to earn, and no more extra currency
to craft it, more cheap antics from a dying game.
7.Null and Void content. In OSRS, if not all but most of the content
will be touched with a complete play through. Every item is deliberate,
has a use or function. New content does not negate old content. Everything
has a purpose. This is my solution, all of the previous dungeons and raid should be
scaled up to max level or incrementing levels, allowing people leveling to complete
this content for good hand crafted gear that has a purpose.
Leveling experience should not consist of play your tank or healer spec and spam dungeons.
No one likes doing gather this quests or kill that, dumb, old, cheap content.
Increase the time it takes to level and give people a purpose to go do molten core,
or ice crown citadel. Do not force people to go get the BIS item at Blackwing Lair, but
give them the option to potentially grind for it.
8.Groups can be bad, Scale all the raid and dungeon content so that it can be soloed. But maintain the
level of difficulty, OSRS raids can be soloed, is it really hard. Yes can it be done, yes.
and create minigames that offer some type of rewards, mounts, toys, teleports, mog. When i say
minigames, i dont mean different pvp arenas or darkmoon fair. Mage tower things, Torghast,
jumping puzzles, mount races.
I think WOW can be great again, but as it stands, WOWs priorities are in the wrong places.
Current end content resembles Diablo rift keys, except there are far less choices for gear. Also Diablo
had a better story. But Blizzard needs be percise and deliberate with the content they make
and ensure player time is only wasted when they want to waste it, not forced. Cheap time sinking
antics are notice by all, that is why the player base is dwindling.