Is this really how much there’s been every expansion? This constant?
We just had extended maintenance 18 hours ago, now there’s more on an off day?
What is the total # of hours that the game has been unplayable for maintenance since early access? I’d have to guess so would prefer actual #s
At what point do you (if you think this is fine, which it may be!) begin to feel like it’s too much?
To me it feels like more maintenance, more often and with less notice. It makes it seem as though they bit off a lot more features than they could chew and treat the first 4 - 8 weeks of this as fixes.
All in all wow is super complex and hard to make work, sure. But it seems like these shutdowns are more or less random, the time frame is random, the fixes included aren’t explained or talked about, and rarely is there any “Hey sorry guys we gotta take em down again.” Posts, which might be nice given the frequency.
Just to address #1. There was a lot more downtime in the past, like hours upon hours. However, the game was still in its infancy and new items were being implemented and tested. At this point, decades later, there is nothing “new” in the game, except maybe the people working on it, which may explain whey they have so many issues.
Internal testing had to of told them that this would be an issue. Why did they green light it for production if they knew it was going to cause months worth of random hot fixes?
You shouldn’t release alpha level software (war bands) if it means endless “maintenance” to fix right?
It would cost them less to say “Warbands coming in .x release so they can release a quality version of the product at a later time.
We see this with major companies fairly often.
Thanks Sherlock, this didn’t answer 1.
Does nothing for 2. The point isn’t living, the point is why.
You did napkin math @ 2hrs per Tuesday. Not even close to accurate.
Neither do I, and this is a poor way to attack the other side of things. The servers have been down much more than 5hrs on various weeks throughout the last 8.
Your posts are fairly useless and clearly you’re just looking to be obtuse, so to ignore you go. Thank you!
That was one of the primary features of TWW. And I’d rather have warbands now with a bit more maintenance, because that’s how much of a gain in QoL they are in the game.
Is a day of game time to every active account not an unexpected cost? Is the dev time to apply hotfix after hotfix throughout the week not an unexpected cost down the line for development?
Do you think they lose more money saying warbands are coming with a .x release?
Warbands impact how I play the game nearly zero. I transfer honor between toons for pvp, but that was doable last season without Warbands. So it’s basically just a feature that has no impact on my gameplay, but the game gets taken down for it anyway. (Assuming you’re right about the reason why)
In your personal experience (which is valid) it is worth the extra maintenance.
Yea, I don’t know, warbands are just account wide progressions, which is not new to this industry by any means. And if the warbands are causing the multiple days of downtime, then I’d be shocked.
However with the massive back end overhauls that occurred with warbands, on top of whatever they did that destroyed add on code at the beginning of beta, I expect this to be a short term thing with 11.0 and maybe into 11.1. By then I assume it will be much more ironed out.