CRZ ruined WoW, nothing else

With Cross realm zones our sense of community died. So please don’t allow in Classic.

I used to know almost everyone on any server that I played on. But with CRZ its like WHAT?

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I think that’s one of the many things that ruined the sense of community. I honestly don’t know anyone on my servers and the game doesn’t give me a reason to know anyone.

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I mentioned this in another post but it’s actually more relevant here.

When I started questing through Wetlands I’d always see the same few players, we eventually and quite naturally started questing together, after about a week we were 4 regular players and I remember distinctly when we were in the Wetlands and decided we should just make a guild. We did and we grew and it was quite something, best time ever.

That wouldn’t happen today with CRZ.

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CRZ was created to group players together from different servers so that blizzard did not have to announce to their share holders that subs were down and servers needed to be merged.

This was the first example that I can recall where “fun” in the game design took a back seat so that blizz could appeal to investors.

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Pretty sure you just made that up.

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Nope. Its obvious why it was implemented, and I lived through it.

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That’s your source for this info, your own personal feelings?

Great job Retrofit! :rofl:

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You should post this in the classic forum where classic developers might see your request.

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And yet Connected Realms happened during the same expansion…

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Its not feelings, its observation. Nice derail from my OP though. Typical of someone who is trying to keep the truth from being known.

Its simple. Players left the game in mass and sub counts were down (fact). There were a ton of dead servers (fact) and if blizzard had chosen to merge servers/close servers it would have hit the first page in MMO news, and probably real news. When a games population dies, investors see this decline and sell their shares before the share prices plummet.

CRZ was designed to keep servers up so that share holders were unaware of the mass exodus of players.

ITs design 101 and investor 101, sorry you don’t understand either.

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Wrong. Very, very wrong. It merged Battlegroups. Not to merge servers. CRZ ended up merging entire battlegroups and THAT is why our community was lost. No longer could you go into a battleground and be like “Oh is that god level level 60 pally twink here again”. No because CRZ made it to where nobody can know anybody. Our battlegroups were abolished as soon as CRZ was added.

Are you aware that the patch that added CRZ saw a loss of over 250,000 subs? Coincidence? I think not. This game is called MMO for a reason.

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You posted a bunch of BS and expect people to just eat it.

Get over yourself, I’m calling you out for talking trash.

Whaaaat? LMAO!!!

Damn that got me laughing kiddo! :rofl:

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Incorrect. You are approaching this from a player perspective, not a designer/investor perspective.

Follow the money trail for the truth.

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Nothing I posted was BS, sorry that your observational acuity is sub par. Just because you fail to see the big picture, does not mean that everyone does.

Kiddo.

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In Mists subs had gone up, iirc. Also, it’s “en masse.” And I don’t remember an exodus during that time.

They merged servers in the same xpac as CRZ. They’re called Connected Realms.

This isn’t fact. This is assumption based off of nothing.

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You know usually if the only person who agrees with you is you, there’s a reason for it…just sayin’

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Yes… that fact that forced server mergers would kill the sense of “community” faster than xrealms had nothing to do with it…

Xrealms where a symptom of a problem, not it’s cause

I know its “en mass”. Ever hear of autocorrect? (when typing this hear was changed to year…)

CRZ was designed and implemented before Mists release. Mists numbers had nothing to do with CRZ implementation , the failed numbers from CATA did.

and yes, what I said is a fact. Use your brain. Why would blizzard keep all the dead servers up and running (high cost) when they could merge close them to reduce overhead? Share holders is the answer.

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It’s been 15 years. The idea that something “Ruined” WoW other than the march of time is pretty funny.

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I did not say it was the reason for failed subs. CRZ was designed for the already failing sub count and low server pop.

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