Well, those, and the alliance on RP and Oceanic shards. Those guys literally get their cake and get to eat it too. Haha. Oh well, more alliance for me to kill.
This is assuming that the ENTIRE group on each faction is pinned against one another in every conflict. The “tens of thousands” of players you mentioned are more than likely going to be spread over a large area, practically negating their impact.
I understand that there are more Horde than Alliance, but when you average those players out over the number of situations where that disparity actually matters, it becomes negligible.
It also shouldn’t matter whether the CTA and AOO quests are the same or not. If Alliance want to stop being outnumbered, they need to stop intentionally making that the case by only doing War Mode for rewards.
Yes, I understand that there is no ‘NA Alliance Meet-Up’ where this can be discussed, but it’s entirely rhetorical.
That sounds about as balanced as it has ever been, which is saying a lot since the game doesn’t enforce faction population limits in any way. So, I’m right? Thank you?
‘Top End’ players absolutely make up a vast minority of the player base. Please try to contest that, it will be hilarious.
‘Outnumbered’. Ya that couple thousand players, averaged out over the entire population of the game is CERTAIN to make it impossible for the poor, downtrodden Alliance to even compete, what with your free Raid loot and your superior utility-based PvP racials. My heart goes out to you!
And please don’t try and sit there pretending that ‘roving horde zerg raids’ were uniquely Horde, and not in retaliation to the exact same number of roving alliance zerg raids. Let’s be sensible here…
Who are you trying to convince here? But, regardless, I never said that “all” Alliance acted this way, I just thought it was funny that you were trying to draw a snarky correlation that would be FAR more justified when describing your own faction.
Boast all you like, but your little ‘PvP’ group still gets crushed in every situation that doesn’t involve exploiting server population limitations. You’re trying to talk up yourself, and by extension your group, so hard that it’s bordering on embarrassing.
“We’re totally winning, all the time!” is like the WoW equivalent of “My girlfriend is SUPER hot, but she goes to another school… You’ve never met her…”
I know it sounds like a cop out, but I’m not going to sit through those Q&A’s for that single quote. All I can say is that it was recent, and it preceded a sudden drop in the “WAAAAAAAAAA THE ALLIANCE IS ALWAYS OUTNUMBERED!!” talking point in all of the forum discussion surrounding the ALLIANCE problem (not Horde, not Blizzard) of players being cowards on such a massive scale as to fundamentally change the nature of World PvP for millions of players.
Pretty impressive guys!
A 7-8% difference is not even remotely balanced lol.
I wasn’t referring to the top end players, but the people who literally follow them from server to server and faction change, which is more than a small minority.
Couple of thousand? Lmao. You’re either trolling or the dumbest person I’ve encountered on the forums. 7-8% is well more than a ‘couple of thousand’. If you actually had a point you wouldn’t be randomly regurgitating statistics.
And free raid loot? Wat? 415 gear is EP normal, which is entry level raiding. Hardly game breaking lmao.
From the start of BFA till patch 8.1, yeah it was almost uniquely a horde thing, and if it hadn’t been a problem Blizzard wouldn’t have addressed it.
No, it really isn’t something that I would pin as an alliance thing.
Lol. Big talk from a forum warrior. Please come to Tich and see who gets crushed, I’ll make sure to make your death a quick one kiddo. And most of the time, I run around in a small squad of friends in Mechagon. Maybe whatever group you can scrounge up will fare better than the others who have tried.
Except, well, we are winning, all the time. We win a game with a quick 5 cap and find shards that Horde dominate usually and turn them around. Nothing better than watching people so used to “free handouts” jumping phase to barren shards because Alliance fight back.
You: “Blizzard said in a Q&A that the factions are balanced so the Alliance should stop crying!!”
Me: “Nice, actually I’d like to see the segment where Ion talks about this. It would give me actual insight into Blizzard’s thoughts on the current state of faction balance.”
You: “but I don’t have the Q&A though lmfaooooo”
It actually is when you account for people being logged on or off.
100% agree, but those people that follow are a dime a dozen, and don’t constitute a noteworthy shifting of skill between factions. So that makes them irrelevant.
Raid loot; check. Free; check. So, you agree that what I said was true? Game breaking or not, I was simply pointing out that you get shoveled raid loot with little to no effort, simply for being cowards. Just an observation. I’m also glad to see that you agree with me about your racials being superior!
I’m not talking strictly in BfA, but I’m glad to also agree that it goes back and forth. 8.0 was all Horde. 8.1 was all Alliance. 8.2 is both.
Agree to disagree?
Yes, I have no doubt that when you bring in 200 people and bog the server down spamming AoEs on every flag, you win. I mean, if you want to call that winning. I’ll stick to my smaller, separate groups running around doing dynamic World PvP. That actually takes effort and you can be good at it.
You’ll have to forgive me, there’s only so much I can take of the platitudes and the vacant stares that go on in those. I get bits and pieces here and there, but it is in there if you’re brave enough to weed through the BS.
I do understand that it sounds fishy, but it was a pretty big thing a few months back when the misconception that “Horde wins because they have superior numbers!” was suddenly dispelled.
Warmode isn’t an expansion feature. Pvp flag toggle has been available since classic. Thats all warmode is.
Ehh, it’s a bit more than that when you factor in the two entirely separate shards/phases, but it was certainly a selling point to be able to toggle between being on a PvE vs PvP server with the click of a button.
I wouldn’t call it that. I’d call it the band aid consolation they threw to PVPers for deleting our servers.
Let me rephrase; this was PITCHED as a selling point, but in reality is what you just described. I honestly do think they’re aiming to dissolve factions, and War Mode was them testing the technology to do it. The future looks bleak…
I mean, a broken down faction wall may not be too horrible. Right now, World PVP isnt too engaging. Shard imbalances, along with player fluidity from group finder makes it so easy to destroy any semblence of balance without even trying, that I’m not sure it would be a huge loss for pvp, but could be a huge gain for pve side faction imbalances.
Further, we could still have bgs just fine. So, years ago, I would have said hell no, but after seeing what the current state is, I’m willing to give it a try at least. I don’t think it can get worse.
Is there a serious rumor they are going that way in 9.0-dissolve factions?
Not confirmed in any way, but the story sure does seem to be moving in that direction…
You can say that again…
I’m curious to see how they would shoehorn that into the lore though. The faction leaders are (usually) intelligent enough to understand the benefits of cooperation vs a larger foe, but the rank-and-file Horde grunts or Alliance footman have WAY to much of a history of hating one another that it just doesn’t seem possible.
The current proportion at 120 is like one side being down two people in 15 person battlegrounds. Sure, the side that’s down might occasionally have local superiority at a flag, but they’d virtually never win, and people on that side would give up queueing pretty quick. The equivalent to giving up queueing in war mode is turning it off.
You don’t understand the purpose of AOO. AOO isn’t supposed to draw PVP Alliance back into war mode; it’s supposed to drive PVE Horde out of war mode. For that to work, AOO needs to incentivize Alliance to kill more Horde than they would otherwise do.
When there was one CTA per week with 10 kills and AOO required 25 kills, the average Horde member in war mode would do CTA and kill 10 Alliance, while the average Alliance member in war mode would do AOO and CTA and kill 25 Horde (25 not 35 because the CTA kills counted for both). That meant that at a population ratio of 1:2.5, each side would be making the same total number of kills, which was enough to drive PVE people on both sides out of war mode.
At flags, perhaps. The rest of the time (the vast majority of the time I might add), Horde tends to run around alone, or in small groups, as they generally don’t feel threatened in World PvP. Most Alliance in War Mode are doing it specifically to PvP. Horde are just there by virtue of having never turned it off. This means that this “local superiority” generally consists of solo/small groups of Horde questing vs cohesive groups of Alliance farming kills. Compare that to the analogy that you put forth about the BG, and you’re left with a bunch of people fighting on the road vs people moving as a group, doing objectives.
Who do you think wins that BG?
I don’t believe that to be the case at all. Do you honestly believe they added that to punish Horde instead of incentivize(sp?) Alliance? Cmon…
Horde does, because they still have their original 15:13 advantage in actual PVP people, plus they have all these additional PVE people fighting on roads and such.
It’s obvious that’s the purpose because that’s what made sense. But if you don’t believe that, Blizzard’s chief dev even confirmed it - see 6:48 into this video:
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Yeah!! you can see how Crypt brings a full raid to gank a handful of horde players minding their own business in their own base. What used to be an attempt to “bring balance”, today is just gank gank gank. Win by numbers, not by skill. I’m an alliance player and I’m upset of how these guys gank horde players. But hey! They host transmog competitions therefore they are a community!!! #NotMyAlliance